Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Core dependencies? #1

Closed
pjf opened this issue Nov 5, 2014 · 10 comments
Closed

Core dependencies? #1

pjf opened this issue Nov 5, 2014 · 10 comments

Comments

@pjf
Copy link
Member

pjf commented Nov 5, 2014

What are our core dependencies for RP-0? Those things which we require the user to have installed in order for things to work. Ideally, as a lightweight RO experience, these should be as few as possible.

Since we require RealismOverhaul, that already gives us a list of things which we know will be installed:

  • AJE
  • DeadlyReentry
  • EngineIgnitor
  • FerramAerospaceResearch
  • ModuleManager
  • ModuleRCSFX
  • RealChute
  • RealFuels
  • RealSolarSystem
  • TACLS

In addition, we require:

  • SXT
  • ProceduralFairings
  • KerbalJointReinforcement
@pjf pjf added the policy label Nov 5, 2014
@OtherBarry
Copy link
Contributor

As I understand it, CTT and it's dependencies are all we should require (in the simply working sense of the term). Then we just have 'suggested' mods, which would be what we think the bare minimum mods necessary to finish the tech tree without being scott manley and while still having fun. Which would obviously include RO, the above 'required' mods, and probably a major part pack or two.

@NathanKell
Copy link
Member

Just wrote this in the other issue, but PFairings needs to be added to the list, unless one doesn't plan on launching probes, and even then you'd want/need the proc interstage. We should not have requirements beyond that, however, IMO, with the possible exception of Proc Parts.

As for non-part mods, KJR should be added to the list. I'm surprised it's not already listed as a requirement by RO.

@pjf
Copy link
Member Author

pjf commented Nov 6, 2014

Added to the top node. (Please feel free to edit it and add deps/recommends; it's essentially a wiki for collaborators.)

KJR is listed as "recommended" by RO. If you want to change that, I recommend you take it up with the KJR maintainers. ;)

@NathanKell
Copy link
Member

I think you mean the RO maintainers, and yes, I'll talk to myself and @RedAV8R. :)

@pjf pjf added the core label Nov 6, 2014
@RedAV8R
Copy link

RedAV8R commented Nov 6, 2014

KJR to a requirement is a go!

pjf added a commit to KSP-CKAN/NetKAN that referenced this issue Nov 7, 2014
@pjf
Copy link
Member Author

pjf commented Nov 7, 2014

And the CKAN is updated. Installing RealismOverhaul will now pull in KJR. :)

@pjf
Copy link
Member Author

pjf commented Nov 16, 2014

I know that @NathanKell has been telling me new assumed requirements, but I can't remember what they all were. Was one SXT? Halp!

@NathanKell
Copy link
Member

SXT and Procedural Fairings, yes.

NathanKell pushed a commit that referenced this issue Jan 25, 2015
@NathanKell
Copy link
Member

I think we can close this now.

NathanKell pushed a commit that referenced this issue Apr 1, 2015
Cleaned up ordering of engines etc
NathanKell pushed a commit that referenced this issue Jul 23, 2015
NathanKell pushed a commit that referenced this issue Sep 20, 2015
stratochief66 pushed a commit that referenced this issue Oct 23, 2015
NathanKell pushed a commit that referenced this issue Mar 17, 2016
SirKeplan pushed a commit that referenced this issue May 24, 2016
pap1723 added a commit that referenced this issue Dec 8, 2018
* Thanks to @MikeOnTea for pointing out I was using the newest version of SSTU to look for the data
* Attempt #1 to see how this works out
pap1723 pushed a commit that referenced this issue Mar 7, 2019
Keep my (gamer-rp1) fork up to date
siimav pushed a commit that referenced this issue Mar 7, 2020
@github-actions
Copy link

github-actions bot commented Jul 15, 2022

Download the artifacts for this pull request:

siimav pushed a commit that referenced this issue Aug 16, 2024
Change part tagging to automatically match all crewable parts in the first three space station nodes to the correct experiments.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants