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v2session.go
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v2session.go
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package bmc
import (
"context"
"encoding/hex"
"fmt"
"hash"
"time"
"github.com/kuiwang02/bmc/pkg/ipmi"
"github.com/kuiwang02/bmc/pkg/layerexts"
"github.com/cenkalti/backoff/v4"
"github.com/google/gopacket"
"github.com/google/gopacket/layers"
"github.com/prometheus/client_golang/prometheus"
)
// V2Session represents an established IPMI v2.0/RMCP+ session with a BMC.
type V2Session struct {
v2ConnectionLayers
*v2ConnectionShared
// decode parses the layers in v2ConnectionShared, plus a confidentiality
// layer.
decode gopacket.DecodingLayerFunc
// LocalID is the remote console's session ID, used by the BMC to send us
// packets.
LocalID uint32
// RemoteID is the managed system's session ID, used by us to send the BMC
// packets.
RemoteID uint32
// AuthenticatedSequenceNumbers is the pair of sequence numbers for
// authenticated packets.
AuthenticatedSequenceNumbers sequenceNumbers
// UnauthenticatedSequenceNumbers is the pair of sequence numbers for
// unauthenticated packets, i.e. those without an auth code. We only send
// unauthenticated packets to the BMC if IntegrityAlgorithmNone was
// negotiated.
UnauthenticatedSequenceNumbers sequenceNumbers
// SIK is the session integrity key, whose creation is described in section
// 13.31 of the specs. It is the result of applying the negotiated
// authentication algorithm (which is usually, but may not be, an HMAC) to
// some random numbers, the remote console's requested maximum privilege
// level, and username. The SIK is then used to derive K_1 and K_2 (and
// possibly more, but not for any algorithms in the spec) which are the keys
// for the integrity algorithm and confidentiality algorithms respectively.
SIK []byte
// AuthenticationAlgorithm is the algorithm used to authenticate the user
// during establishment of the session. Given the session is already
// established, this will not be used further.
AuthenticationAlgorithm ipmi.AuthenticationAlgorithm
// IntegrityAlgorithm is the algorithm used to sign, or authenticate packets
// sent by the managed system and remote console. This library authenticates
// all packets it sends inside a session, provided IntegrityAlgorithmNone
// was not negotiated.
IntegrityAlgorithm ipmi.IntegrityAlgorithm
// ConfidentialityAlgorithm is the algorithm used to encrypt and decrypt
// packets sent by the managed system and remote console. This library
// encrypts all packets it sends inside a session, provided
// ConfidentialityAlgorithmNone was not negotiated.
ConfidentialityAlgorithm ipmi.ConfidentialityAlgorithm
// AdditionalKeyMaterialGenerator is the instance of the authentication
// algorithm used during session establishment, loaded with the session
// integrity key. It has no further use as far as the BMC is concerned by
// the time we have this struct, however we keep it around to allow
// providing K_n for information purposes.
AdditionalKeyMaterialGenerator
integrityAlgorithm hash.Hash
// confidentialityLayer is used to send packets (we encrypt all outgoing
// packets), and to decode incoming packets. It is created during session
// establishment, and loaded with the right key material. The session
// layer's ConfidentialityLayerType field is set to this layer's type, so it
// returns this as the NextLayerType() of encrypted packets. When sending a
// message, this layer's SerializeTo is called before adding the session
// wrapper.
confidentialityLayer layerexts.SerializableDecodingLayer
// timeout is the time allowed per attempt of a command. The context passed
// in by the user controls end-to-end.
timeout time.Duration
}
// String returns a summary of the session's attributes on one line.
func (s *V2Session) String() string {
return fmt.Sprintf("V2Session(Authentication: %v, Integrity: %v, Confidentiality: %v, LocalID: %v, RemoteID: %v, SIK: %v, K_1: %v, K_2: %v)",
s.AuthenticationAlgorithm, s.IntegrityAlgorithm, s.ConfidentialityAlgorithm,
s.LocalID, s.RemoteID,
hex.EncodeToString(s.SIK),
hex.EncodeToString(s.K(1)), hex.EncodeToString(s.K(2)))
}
func (s *V2Session) Version() string {
return "2.0"
}
func (s *V2Session) ID() uint32 {
return s.LocalID
}
func (s *V2Session) SendCommand(ctx context.Context, c ipmi.Command) (ipmi.CompletionCode, error) {
// this is effectively identical to session-less send, but the
// implementations of what we call are wildly different - prime for an
// interface
timer := prometheus.NewTimer(commandDuration)
defer timer.ObserveDuration()
commandAttempts.WithLabelValues(c.Name()).Inc()
if err := s.buildAndSend(ctx, c); err != nil {
commandFailures.WithLabelValues(c.Name()).Inc()
return 0, err
}
code := s.messageLayer.CompletionCode
if c.Response() != nil {
if err := c.Response().DecodeFromBytes(s.messageLayer.LayerPayload(),
gopacket.NilDecodeFeedback); err != nil {
commandFailures.WithLabelValues(c.Name()).Inc()
return code, err
}
}
return code, nil
}
func (s *V2Session) buildAndSend(ctx context.Context, c ipmi.Command) error {
s.rmcpLayer = layers.RMCP{
Version: layers.RMCPVersion1,
Sequence: 0xFF, // do not send us an ACK
Class: layers.RMCPClassIPMI,
}
s.v2SessionLayer = ipmi.V2Session{
Encrypted: true,
Authenticated: true,
ID: s.RemoteID,
PayloadDescriptor: ipmi.PayloadDescriptorIPMI,
IntegrityAlgorithm: s.integrityAlgorithm,
ConfidentialityLayerType: s.confidentialityLayer.LayerType(),
}
s.messageLayer = ipmi.Message{
Operation: *c.Operation(),
RemoteAddress: ipmi.SlaveAddressBMC.Address(),
RemoteLUN: ipmi.LUNBMC,
LocalAddress: ipmi.SoftwareIDRemoteConsole1.Address(),
Sequence: 1, // used at the session level
}
firstAttempt := true
terminalErr := error(nil)
retryable := func() error {
if firstAttempt {
firstAttempt = false
} else {
commandRetries.Inc()
}
// TODO handle AuthenticationAlgorithmNone properly
// TODO handle ConfidentialityAlgorithmNone properly
s.AuthenticatedSequenceNumbers.Inbound++
s.v2SessionLayer.Sequence = s.AuthenticatedSequenceNumbers.Inbound
if err := gopacket.SerializeLayers(s.buffer, serializeOptions,
&s.rmcpLayer,
// session selector only used when decoding
&s.v2SessionLayer,
s.confidentialityLayer,
&s.messageLayer,
serializableLayerOrEmpty(c.Request())); err != nil {
// this is not a retryable error
terminalErr = err
return nil
}
requestCtx, cancel := context.WithTimeout(ctx, s.timeout)
response, err := s.transport.Send(requestCtx, s.buffer.Bytes())
cancel()
if err != nil {
// session is now in an unknown state - if we send another command,
// some BMCs can tear their send buffer. The BMC may also ignore us
// completely if it does not support the command.
terminalErr = err
return nil
}
if _, err := s.decode(response, &s.layers); err != nil {
return err
}
types := layerexts.DecodedTypes(s.layers)
if err := types.InnermostEquals(ipmi.LayerTypeMessage); err != nil {
return err
}
code := s.messageLayer.CompletionCode
// must increment here, otherwise we'll miss temporary codes at the
// higher levels
commandResponses.WithLabelValues(code.String()).Inc()
if code.IsTemporary() {
return errRetryableCode
}
return nil
}
s.backoff.Reset()
if err := backoff.Retry(retryable, backoff.WithContext(s.backoff, ctx)); err != nil {
return err
}
return terminalErr
}
func (s *V2Session) GetSystemGUID(ctx context.Context) ([16]byte, error) {
return getSystemGUID(ctx, s)
}
func (s *V2Session) GetChannelAuthenticationCapabilities(
ctx context.Context,
r *ipmi.GetChannelAuthenticationCapabilitiesReq,
) (*ipmi.GetChannelAuthenticationCapabilitiesRsp, error) {
return getChannelAuthenticationCapabilities(ctx, s, r)
}
func (s *V2Session) GetSessionInfo(ctx context.Context, r *ipmi.GetSessionInfoReq) (*ipmi.GetSessionInfoRsp, error) {
cmd := &ipmi.GetSessionInfoCmd{
Req: *r,
}
if err := ValidateResponse(s.SendCommand(ctx, cmd)); err != nil {
return nil, err
}
return &cmd.Rsp, nil
}
func (s *V2Session) GetDeviceID(ctx context.Context) (*ipmi.GetDeviceIDRsp, error) {
cmd := &ipmi.GetDeviceIDCmd{}
if err := ValidateResponse(s.SendCommand(ctx, cmd)); err != nil {
return nil, err
}
return &cmd.Rsp, nil
}
func (s *V2Session) GetChassisStatus(ctx context.Context) (*ipmi.GetChassisStatusRsp, error) {
cmd := &ipmi.GetChassisStatusCmd{}
if err := ValidateResponse(s.SendCommand(ctx, cmd)); err != nil {
return nil, err
}
return &cmd.Rsp, nil
}
func (s *V2Session) ChassisControl(ctx context.Context, c ipmi.ChassisControl) error {
cmd := &ipmi.ChassisControlCmd{
Req: ipmi.ChassisControlReq{
ChassisControl: c,
},
}
if err := ValidateResponse(s.SendCommand(ctx, cmd)); err != nil {
return err
}
return nil
}
func (s *V2Session) GetSDRRepositoryInfo(ctx context.Context) (*ipmi.GetSDRRepositoryInfoRsp, error) {
cmd := &ipmi.GetSDRRepositoryInfoCmd{}
if err := ValidateResponse(s.SendCommand(ctx, cmd)); err != nil {
return nil, err
}
return &cmd.Rsp, nil
}
func (s *V2Session) GetSensorReading(ctx context.Context, sensor uint8) (*ipmi.GetSensorReadingRsp, error) {
cmd := &ipmi.GetSensorReadingCmd{
Req: ipmi.GetSensorReadingReq{
Number: sensor,
},
}
if err := ValidateResponse(s.SendCommand(ctx, cmd)); err != nil {
return nil, err
}
return &cmd.Rsp, nil
}
func (s *V2Session) closeSession(ctx context.Context) error {
// we decrement regardless of whether this command succeeds, as to not do so
// would be overly pessimistic - if it fails, there's nothing we can do;
// failures are better tracked as Close Session command errors
defer sessionsOpen.Dec()
cmd := &ipmi.CloseSessionCmd{
Req: ipmi.CloseSessionReq{
ID: s.RemoteID,
},
}
return ValidateResponse(s.SendCommand(ctx, cmd))
}
func (s *V2Session) Close(ctx context.Context) error {
return s.closeSession(ctx)
}