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v2sessionless.go
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v2sessionless.go
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package bmc
import (
"context"
"errors"
"fmt"
"time"
"github.com/kuiwang02/bmc/internal/pkg/transport"
"github.com/kuiwang02/bmc/pkg/ipmi"
"github.com/kuiwang02/bmc/pkg/layerexts"
"github.com/cenkalti/backoff/v4"
"github.com/google/gopacket"
"github.com/google/gopacket/layers"
"github.com/prometheus/client_golang/prometheus"
)
var (
errRetryableCode = errors.New("completion code indicated temporary failure")
// these not only save a map lookup each open, but also register the labels
v2ConnectionOpenAttempts = connectionOpenAttempts.WithLabelValues("2.0")
v2ConnectionOpenFailures = connectionOpenFailures.WithLabelValues("2.0")
v2ConnectionsOpen = connectionsOpen.WithLabelValues("2.0")
)
// v2ConnectionLayers contains layers common to all v2.0 connections. Although
// these layers are common, both V2Sessionless and V2Session embed this as a
// value, so each gets a fresh set of layers. This uses a little more memory,
// but it means when a session is closed, its session layer doesn't have a
// dangling confidentiality layer etc. This is why this is not embedded in
// v2ConnectionShared.
type v2ConnectionLayers struct {
rmcpLayer layers.RMCP
sessionSelectorLayer ipmi.SessionSelector
v2SessionLayer ipmi.V2Session
messageLayer ipmi.Message
}
// v2ConnectionShared contains fields that a session-less connection passes to
// sessions created from it. V2Sessionless embeds a value of this type, and
// V2Session embeds a pointer which is set to the V2Sessionless's value.
//
// Note that a given BMC only supports a single command at a time, which is what
// makes this possible - if a session is sending a command, the session-less
// connection it was initiated from cannot send concurrently.
type v2ConnectionShared struct {
// transport is the underlying UDP socket for the connection.
transport transport.Transport
// buffer is used to build all packets to send during this connection.
// Reusing this between sends drastically reduces the number of allocations
// we have to do when building packets, and reusing it between session-less
// and session-based connections reduces it a little further.
buffer gopacket.SerializeBuffer
// layers contains layer types decoded by the connection's
// gopacket.DecodingLayerParser. Although this slice is shared, each
// connection has its own DLP, as each session may have a different
// confidentiality layer.
layers []gopacket.LayerType
// backoff saves allocating a backoff each request. We must call .Reset() to
// reset this between requests.
backoff backoff.BackOff
}
// V2Sessionless represents a session-less connection to a BMC using a "null"
// IPMI v2.0 session wrapper.
type V2Sessionless struct {
v2ConnectionLayers
v2ConnectionShared
// timeout is the time we allow the BMC to respond to each UDP request. This
// contrasts with the context, which includes retries.
timeout time.Duration
// decode parses the layers in v2ConnectionShared.
decode gopacket.DecodingLayerFunc
}
func newV2Sessionless(t transport.Transport, timeout time.Duration) *V2Sessionless {
s := &V2Sessionless{
v2ConnectionShared: v2ConnectionShared{
transport: t,
buffer: gopacket.NewSerializeBuffer(),
backoff: backoff.NewExponentialBackOff(),
},
timeout: timeout,
}
dlc := gopacket.DecodingLayerContainer(gopacket.DecodingLayerArray(nil))
dlc = dlc.Put(&s.rmcpLayer)
dlc = dlc.Put(&s.sessionSelectorLayer)
dlc = dlc.Put(&s.v2SessionLayer)
dlc = dlc.Put(&s.messageLayer)
s.decode = dlc.LayersDecoder(s.rmcpLayer.LayerType(), gopacket.NilDecodeFeedback)
return s
}
func (s *V2Sessionless) Version() string {
return "2.0"
}
// SetTimeout configures the per-request timeout for a given RMCP+ or IPMI
// command. Methods will retry temporary errors until the context expires; this
// configures how long we will wait for a response.
func (s *V2Sessionless) SetTimeout(t time.Duration) {
s.timeout = t
}
func (s *V2Sessionless) buildAndSendPayload(ctx context.Context, p ipmi.Payload) error {
s.rmcpLayer = layers.RMCP{
Version: layers.RMCPVersion1,
Sequence: 0xFF, // do not send us an ACK
Class: layers.RMCPClassIPMI,
}
s.v2SessionLayer = ipmi.V2Session{
PayloadDescriptor: *p.Descriptor(),
}
// we don't need to increment a sequence number between retries, so can
// serialise this just once
// N.B. no message layer as this is only used for RMCP+ session setup (see
// ipmi.Payload interface for more details)
if err := gopacket.SerializeLayers(s.buffer, serializeOptions,
&s.rmcpLayer,
// session selector only used when decoding
&s.v2SessionLayer,
p.Request()); err != nil {
return err
}
s.backoff.Reset()
retryable := func() error {
requestCtx, cancel := context.WithTimeout(ctx, s.timeout)
response, err := s.transport.Send(requestCtx, s.buffer.Bytes())
cancel()
if err != nil {
return err
}
if _, err := s.decode(response, &s.layers); err != nil {
return err
}
types := layerexts.DecodedTypes(s.layers)
if err := types.InnermostEquals(ipmi.LayerTypeV2Session); err != nil {
return err
}
return nil
}
if err := backoff.Retry(retryable, backoff.WithContext(s.backoff, ctx)); err != nil {
return err
}
return p.Response().DecodeFromBytes(
s.v2SessionLayer.LayerPayload(), gopacket.NilDecodeFeedback)
}
// saves having to write two SerializeLayers calls in SendCommand
func serializableLayerOrEmpty(s gopacket.SerializableLayer) gopacket.SerializableLayer {
if s == nil {
return gopacket.Payload(nil)
}
return s
}
func (s *V2Sessionless) SendCommand(ctx context.Context, c ipmi.Command) (ipmi.CompletionCode, error) {
timer := prometheus.NewTimer(commandDuration)
defer timer.ObserveDuration()
commandAttempts.WithLabelValues(c.Name()).Inc()
if err := s.buildAndSendCommand(ctx, c); err != nil {
commandFailures.WithLabelValues(c.Name()).Inc()
return 0, err
}
// we got a message, so we have a completion code. Note that if this is
// non-normal, BMCs are allowed to truncate the response after that field,
// however we attempt to parse a response regardless for the sake of those
// BMCs that don't. If we get an error, it is passed back along with the
// correct completion code. Users of this function should not rely on the
// response if the code is non-normal.
code := s.messageLayer.CompletionCode
if c.Response() != nil {
// the command is expecting a response body in the success case - do our
// best; this may validly fail if the code is non-normal
if err := c.Response().DecodeFromBytes(s.messageLayer.LayerPayload(),
gopacket.NilDecodeFeedback); err != nil {
commandFailures.WithLabelValues(c.Name()).Inc()
return code, err
}
}
// even if code is non-normal, if we didn't have any issues, we don't report
// it as a command failure, as execution itself completed successfully; it
// just didn't have the intended result
return code, nil
}
func (s *V2Sessionless) buildAndSendCommand(ctx context.Context, c ipmi.Command) error {
s.rmcpLayer = layers.RMCP{
Version: layers.RMCPVersion1,
Sequence: 0xFF, // do not send us an ACK
Class: layers.RMCPClassIPMI,
}
s.v2SessionLayer = ipmi.V2Session{
PayloadDescriptor: ipmi.PayloadDescriptorIPMI,
}
s.messageLayer = ipmi.Message{
Operation: *c.Operation(),
RemoteAddress: ipmi.SlaveAddressBMC.Address(),
RemoteLUN: ipmi.LUNBMC,
LocalAddress: ipmi.SoftwareIDRemoteConsole1.Address(),
Sequence: 1,
}
// we don't need to increment a sequence number between retries, so can
// serialise this just once
if err := gopacket.SerializeLayers(s.buffer, serializeOptions,
&s.rmcpLayer,
// session selector only used when decoding
&s.v2SessionLayer,
&s.messageLayer,
serializableLayerOrEmpty(c.Request())); err != nil {
return err
}
s.backoff.Reset()
firstAttempt := true
return backoff.Retry(func() error {
if firstAttempt {
firstAttempt = false
} else {
commandRetries.Inc()
}
requestCtx, cancel := context.WithTimeout(ctx, s.timeout)
response, err := s.transport.Send(requestCtx, s.buffer.Bytes())
cancel()
if err != nil {
return err
}
// parse bytes
if _, err := s.decode(response, &s.layers); err != nil {
return err
}
// ensure we got a message (we don't attempt to parse below message
// here)
types := layerexts.DecodedTypes(s.layers)
if err := types.InnermostEquals(ipmi.LayerTypeMessage); err != nil {
return err
}
code := s.messageLayer.CompletionCode
// must increment here, otherwise we'll miss temporary codes at the
// higher levels
commandResponses.WithLabelValues(code.String()).Inc()
// check completion code is permanent
if code.IsTemporary() {
return errRetryableCode
}
return nil
}, backoff.WithContext(s.backoff, ctx))
}
func (s *V2Sessionless) GetSystemGUID(ctx context.Context) ([16]byte, error) {
return getSystemGUID(ctx, s)
}
func getSystemGUID(ctx context.Context, c Connection) ([16]byte, error) {
cmd := &ipmi.GetSystemGUIDCmd{}
if err := ValidateResponse(c.SendCommand(ctx, cmd)); err != nil {
return [16]byte{}, err
}
// we could return a google/uuid type, however that requires the BMC return
// a valid GUID in network byte order, and the spec says it should be
// treated as an opaque value. The user can interpret these bytes how they
// wish.
return cmd.Rsp.GUID, nil
}
func (s *V2Sessionless) GetChannelAuthenticationCapabilities(
ctx context.Context,
r *ipmi.GetChannelAuthenticationCapabilitiesReq,
) (*ipmi.GetChannelAuthenticationCapabilitiesRsp, error) {
return getChannelAuthenticationCapabilities(ctx, s, r)
}
func getChannelAuthenticationCapabilities(
ctx context.Context,
c Connection,
req *ipmi.GetChannelAuthenticationCapabilitiesReq,
) (*ipmi.GetChannelAuthenticationCapabilitiesRsp, error) {
// we could set req.ExtendedData here as we're guaranteed to be IPMI v2.0,
// however let the user decide
cmd := &ipmi.GetChannelAuthenticationCapabilitiesCmd{
Req: *req,
}
if err := ValidateResponse(c.SendCommand(ctx, cmd)); err != nil {
return nil, err
}
return &cmd.Rsp, nil
}
func (s *V2Sessionless) openSession(ctx context.Context, r *ipmi.OpenSessionReq) (*ipmi.OpenSessionRsp, error) {
// if we were being *really* aggressive, we could store these payloads in
// the sessionless struct for reuse during any future session establishments
payload := &ipmi.OpenSessionPayload{
Req: *r,
}
if err := s.buildAndSendPayload(ctx, payload); err != nil {
return nil, err
}
rsp := &payload.Rsp
if rsp.Tag != r.Tag {
return nil, fmt.Errorf("tag mismatch; expected %v, got %v", r.Tag,
rsp.Tag)
}
if rsp.Status != ipmi.StatusCodeOK {
return nil, fmt.Errorf("managed system returned non-OK status: %v",
rsp.Status)
}
return rsp, nil
}
func (s *V2Sessionless) rakpMessage1(ctx context.Context, r *ipmi.RAKPMessage1) (*ipmi.RAKPMessage2, error) {
payload := &ipmi.RAKPMessage1Payload{
Req: *r,
}
if err := s.buildAndSendPayload(ctx, payload); err != nil {
return nil, err
}
rsp := &payload.Rsp
if rsp.Tag != r.Tag {
return nil, fmt.Errorf("tag mismatch; expected %v, got %v", r.Tag,
rsp.Tag)
}
if rsp.Status != ipmi.StatusCodeOK {
return nil, fmt.Errorf("managed system returned non-OK status: %v",
rsp.Status)
}
return rsp, nil
}
func (s *V2Sessionless) rakpMessage3(ctx context.Context, r *ipmi.RAKPMessage3) (*ipmi.RAKPMessage4, error) {
payload := &ipmi.RAKPMessage3Payload{
Req: *r,
}
if err := s.buildAndSendPayload(ctx, payload); err != nil {
return nil, err
}
rsp := &payload.Rsp
if rsp.Tag != r.Tag {
return nil, fmt.Errorf("tag mismatch; expected %v, got %v", r.Tag,
rsp.Tag)
}
if rsp.Status != ipmi.StatusCodeOK {
return nil, fmt.Errorf("managed system returned non-OK status: %v",
rsp.Status)
}
return rsp, nil
}