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Currently enemies are spawned as needed, but this causes a spike in frame time. Instead enemies should be spawned on load, and then start moving into view normally as they would if they were dynamically created.
SDL_GetTicks() is used to count the frames, but it returns only ms when a more precise amount of time is needed.
The text was updated successfully, but these errors were encountered:
Currently enemies are spawned as needed, but this causes a spike in frame time. Instead enemies should be spawned on load, and then start moving into view normally as they would if they were dynamically created.
SDL_GetTicks() is used to count the frames, but it returns only ms when a more precise amount of time is needed.
The text was updated successfully, but these errors were encountered: