A physics framework created using DirectX 11 which implements numerous simulations: a mass aggregate system, particle generation and rigid body rotations.
- Click here to view project on website -
- Mass Aggregate system
- Component System
- Particle Generation
- Broad/Narrow Phase Collisions
- Rigid Body Collision Resolution
- Rigid Body Rotations
- Parameter Control System
The physics framework provides numerous tools for interacting with the physics systems that have been implemented. Refer to the following information on how to install and use the application.
To use the framework, the following prerequisites must be met.
- Windows 10+
- Visual Studio
- Git Version Control
The framework relies on the following libraries and APIs to function.
- DirectX 11
- ImGui
To download a copy of the framework, select "Download ZIP" from the main code repository page, or create a fork of the project. More information on forking a GitHub respository can be found here.
As the project settings have been modified to support the addition of the aforementioned libraries and APIs, there are no additional steps required to execute the application.
Physics.Framework.mp4
Millington, I 2010, Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game, 2nd Edition, CRC Press, Florida [ISBN-13: 978-0123819765]
Nystrom, R 2014, Game Programming Patterns, 1st Edition, Genever Benning, Canada [ISBN-13: 978-0990582908]