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tutorial_chessboard_pose z-axis (extrinsic calibration) #729
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Coordinates system of the chessboard is irrelevant. What is needed for hand-eye calibration is:
that is a list of:
I would suggest you to dump theses transformations ( |
Hello @s-trinh, thanks for the response, I am using
I didn't know how to debug this info, maybe it is going to make more sense to you, thanks in advace |
In ViSP there are a couple of algorithms that are used to estimate the hand-eye transformation and the last one that uses a VVS (Virtual Visual Servoing) scheme doesn't converge before reaching the max iteration number set to 30 here. You are not lucky ;-) With you data it needs 52 iterations instead. Modifying the max iteration number I obtain the following transformation:
It is not so far from the one that you obtain and that correspond to the result given by the algorithm called before VVS. Displaying the |
Hello @fspindle, Thanks for the reply, it means I can modify |
Hello @fspindle thanks for the response. Thanks |
Hello @fspindle, Thanks for the response, I have made a sphere over the chessboard and moved the camera over it while taking pictures and poses. The algorithm has converged and I got the transform. Thanks a lot ;) |
Hello,
I am trying to make the extrinsic camera calibration with
<tutorial_handeye_calibration>
, but I keep getting the error/warning<Problem in solving Hand-Eye Calibration by VVS means>
because the calibration cannot converge. I have already asked about this situation, but now I decided to open a new issue, because I think the problem is not coming out of the end effector transform-base transform, but you can check what have I written here #659I am not sure what could have caused this, but I am confused with the coordinate system orientation while I am trying to get the chessboard pose with the
<tutorial_chessboard_pose>
. the Z-axis (blue axis) is oriented into the chessboard, is it this correct? Should it be this way or it should be oriented out of the chessboard(towards the camera)?On the image it is visible the Z-axis(blue) positive direction is looking into the chessboard, it is cross product of the X*Y. (X-axis is red and Y-axis is green)
anyway, is this correct direction of the Z-axis and could this be the reason why the calibration is not can't converge?
thanks
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