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tester-vc2010.vcxproj
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tester-vc2010.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>Tester</ProjectName>
<ProjectGuid>{BC42DA91-4BA8-410E-8ACE-E5F42DEDF41B}</ProjectGuid>
<RootNamespace>Installer</RootNamespace>
<Keyword>MakeFileProj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake -f makefile.msvc CFG=dbg NASM=$(ProjectDir)\bin\nasm.exe tester</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">nmake -f makefile.msvc CFG=dbg NASM=$(ProjectDir)\bin\nasm.exe tester</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">del /q /s obj-dbg</NMakeCleanCommandLine>
<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">obj-dbg\tester.exe</NMakeOutput>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">WIN32;_DEBUG;UNICODE;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeIncludeSearchPath);$(ProjectDir)\src;$(ProjectDir)\src\utils;$(ProjectDir)\src\utils\msvc;$(ProjectDir)\ext\libjpeg-turbo;$(ProjectDir)\ext\zlib-1.2.5;$(ProjectDir)\ext\zlib-1.2.5\minizip;$(ProjectDir)\ext\CHMLib\src</NMakeIncludeSearchPath>
<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
<NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<NMakeBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake -f makefile.msvc CFG=rel NASM=$(ProjectDir)\bin\nasm.exe tester</NMakeBuildCommandLine>
<NMakeReBuildCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">nmake -f makefile.msvc CFG=rel NASM=$(ProjectDir)\bin\nasm.exe tester</NMakeReBuildCommandLine>
<NMakeCleanCommandLine Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">del /q /s obj-rel</NMakeCleanCommandLine>
<NMakeOutput Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">obj-rel\tester.exe</NMakeOutput>
<NMakePreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">WIN32;NDEBUG;UNICODE;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeIncludeSearchPath);$(ProjectDir)\src;$(ProjectDir)\src\utils;$(ProjectDir)\src\utils\msvc;$(ProjectDir)\ext\libjpeg-turbo;$(ProjectDir)\ext\zlib-1.2.5;$(ProjectDir)\ext\zlib-1.2.5\minizip;$(ProjectDir)\ext\CHMLib\src</NMakeIncludeSearchPath>
<NMakeForcedIncludes Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeForcedIncludes)</NMakeForcedIncludes>
<NMakeAssemblySearchPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeAssemblySearchPath)</NMakeAssemblySearchPath>
<NMakeForcedUsingAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(NMakeForcedUsingAssemblies)</NMakeForcedUsingAssemblies>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<BuildLog>
<Path>obj-dbg\BuildLog.htm</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<BuildLog>
<Path>obj-rel\BuildLog.htm</Path>
</BuildLog>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\MobiDoc.cpp" />
<ClCompile Include="src\mui\Mui.cpp" />
<ClCompile Include="src\mui\MuiBase.cpp" />
<ClCompile Include="src\mui\MuiButton.cpp" />
<ClCompile Include="src\mui\MuiControl.cpp" />
<ClCompile Include="src\mui\MuiCss.cpp" />
<ClCompile Include="src\mui\MuiEventMgr.cpp" />
<ClCompile Include="src\mui\MuiHwndWrapper.cpp" />
<ClCompile Include="src\mui\MuiLayout.cpp" />
<ClCompile Include="src\mui\MuiPainter.cpp" />
<ClCompile Include="src\mui\MuiScrollBar.cpp" />
<ClCompile Include="src\HtmlFormatter.cpp" />
<ClCompile Include="src\Tester.cpp" />
<ClCompile Include="src\utils\BitReader.cpp" />
<ClCompile Include="src\utils\DirIter.cpp" />
<ClCompile Include="src\utils\FileUtil.cpp" />
<ClCompile Include="src\utils\GdiPlusUtil.cpp" />
<ClCompile Include="src\utils\HtmlPrettyPrint.cpp" />
<ClCompile Include="src\utils\HtmlPullParser.cpp" />
<ClCompile Include="src\utils\NoFreeAllocator.cpp" />
<ClCompile Include="src\utils\StrUtil.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\MobiDoc.h" />
<ClInclude Include="src\mui\Mui.h" />
<ClInclude Include="src\mui\MuiBase.h" />
<ClInclude Include="src\mui\MuiButton.h" />
<ClInclude Include="src\mui\MuiControl.h" />
<ClInclude Include="src\mui\MuiCss.h" />
<ClInclude Include="src\mui\MuiEventMgr.h" />
<ClInclude Include="src\mui\MuiHwndWrapper.h" />
<ClInclude Include="src\mui\MuiLayout.h" />
<ClInclude Include="src\mui\MuiPainter.h" />
<ClInclude Include="src\mui\MuiScrollBar.h" />
<ClInclude Include="src\HtmlFormatter.h" />
<ClInclude Include="src\utils\Allocator.h" />
<ClInclude Include="src\utils\BaseUtil.h" />
<ClInclude Include="src\utils\BitReader.h" />
<ClInclude Include="src\utils\DebugLog.h" />
<ClInclude Include="src\utils\DirIter.h" />
<ClInclude Include="src\utils\FileUtil.h" />
<ClInclude Include="src\utils\GdiPlusUtil.h" />
<ClInclude Include="src\utils\HtmlPrettyPrint.h" />
<ClInclude Include="src\utils\HtmlPullParser.h" />
<ClInclude Include="src\utils\NoFreeAllocator.h" />
<ClInclude Include="src\utils\StrUtil.h" />
<ClInclude Include="src\utils\Vec.h" />
</ItemGroup>
<ItemGroup>
<None Include="docs\ebook-todo.txt" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>