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Describe the bug
Rendered Text is pixelated on zoom or when it is larger than it's rasterized size.
We also presently render the glyphs twice, one for the regular glyph with alpha channels, and another with static strokes, this has the disadvantage that the stroke widths are static and the new stroke atlas is allocated separately.
Expected behavior
Not be pixelated and use less memory
Proposal
Switch to SDF text rendering
The text was updated successfully, but these errors were encountered:
lamarrr
changed the title
Text Pixelation on Zoom
Text Pixelation & Atlas Memory Usage on Zoom
Jun 29, 2023
Describe the bug
Rendered Text is pixelated on zoom or when it is larger than it's rasterized size.
We also presently render the glyphs twice, one for the regular glyph with alpha channels, and another with static strokes, this has the disadvantage that the stroke widths are static and the new stroke atlas is allocated separately.
Expected behavior
Not be pixelated and use less memory
Proposal
Switch to SDF text rendering
The text was updated successfully, but these errors were encountered: