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where _setup_unit_groups(unit) is called before player.add_child(unit). In _setup_unit_groups(unit) the player of the unit must be evaluated to assign it to the correct group. As the unit node does not have a parent yet, the player is returned as null and the unit is not identified as belonging to the human player
When I run the game and select one of my starting units they appear to be selected but the unit menu doesn't open and they are not moveable.
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