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发布到小游戏后,运行帧率只有十几,请问原因在哪里呢? #1

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alonelyshepherd opened this issue Jul 8, 2018 · 1 comment

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@alonelyshepherd
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@freedomyueye
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之前,开个玩笑~
最近在用laya2.0 的3d部分上微信小游戏。发现一些问题

  1. ios小游戏由于没有jit,导致 laya物理引擎性能很差, 可以考虑换个物理引擎, 我用了OIMO ,感觉好多了。当然和现在的这个2d项目关系不大。
  2. 可以考虑看看drawcall ,减少drawcall 对帧数影响挺大~
  3. 如果你小游戏赚钱了, 麻烦回馈下 现在作者。

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