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.env.example
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.env.example
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# SteamCMD
STEAMUSER=anonymous # (Steam User for SteamCMD.)
STEAMPASS= # (Password for Steam User.)
STEAMGUARD= # (Optional, Steam Guard key if enabled. Use your most recent Steam Guard key.)
# Server configuration
CS2_SERVERNAME=PugSharp # (Set the visible name for your private server)
CS2_IP=0.0.0.0 # (CS2 server listening IP address, 0.0.0.0 - all IP addresses on the local machine, empty - IP identified automatically)
CS2_PORT=27015 # (CS2 server listen port tcp_udp)
CS2_RCON_PORT= # (Optional, use a simple TCP proxy to have RCON listen on an alternative port. Useful for services like AWS Fargate which do not support mixed protocol ports.)
CS2_LAN=0 # (0 - LAN mode disabled, 1 - LAN Mode enabled)
CS2_RCONPW=changeme # (RCON password)
CS2_PW=changeme # (CS2 server password)
CS2_MAXPLAYERS=10 # (Max players)
CS2_ADDITIONAL_ARGS= # (Optional additional arguments to pass into cs2)
# Game modes
CS2_GAMEALIAS=competitive # (Game type, e.g. casual, competitive, deathmatch. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
CS2_GAMETYPE=0 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
CS2_GAMEMODE=1 # (Used if CS2_GAMEALIAS not defined. See https://developer.valvesoftware.com/wiki/Counter-Strike_2/Dedicated_Servers)
CS2_MAPGROUP=mg_active # (Map pool)
CS2_STARTMAP=de_dust2 # (Start map)
# Bots
CS2_BOT_DIFFICULTY= # (0 - easy, 1 - normal, 2 - hard, 3 - expert)
CS2_BOT_QUOTA=0 # (Number of bots)
CS2_BOT_QUOTA_MODE= # (fill, competitive)
# TV
TV_AUTORECORD=0 # Automatically records all games as CSTV demos: 0=off, 1=on.
TV_ENABLE=1 # Activates CSTV on server: 0=off, 1=on.
TV_PORT=27020 # Host SourceTV port
TV_PW=changeme # CSTV password for clients
TV_RELAY_PW=changeme # CSTV password for relay proxies
TV_MAXRATE=0 # World snapshots to broadcast per second. Affects camera tickrate.
TV_DELAY=0 # Max CSTV spectator bandwidth rate allowed, 0 == unlimited