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F# implementation of a Lego Universe Server Emulator

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lappn99/OpenLU

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OpenLU

Lego Universe server emulator in F# (C# for EntityFramework stuff)

Find similar projects here

https://lusprojects.github.io/

Thanks to Wincent01 and yuwui for developing tools such as RakDotNet and InfectedRose to make my life easier

Disclaimer

  • This is a WIP and is still in very early stages, it is not "play" ready in any means
  • This project is not affiliated with The Lego Group or Lego
  • Since its a personal project, and as of now im the sole developer do not expect work to be done on a consistent basis, there may be months long stretches where I dont do anywork on this and then come along and do a bunch in a weekend.

TODO

  • Implement components required for player
  • Support for LDF XML data type

Installation

Pre requesites

  • .NET Core 3.1
  • MySQL
  • Entity Framework Core Tools
  • Lego Universe complete client
    • Find list of clients here (humanoid/lcdr’s unpacked client is reccomended)

Configuration

See openlu-setuptool

Use

  • Servers can be started indiviudally in their own process or at the same time in the same process
  • Command line arguments to start a server:
    • [-auth/-world] [port]
    • Example: ./OpenLU.exe -world 2002
  • To start both in the same process simply put -all as the first argument, the port is not needed and will start the Auth and World servers in ports 1001 and 2002 respectively
  • All these variations are already setup in Visual Studio, they are under Debug>Profile in the properties for the 'OpenLU' project
  • startMaster.bat is located in the OpenLU project folder which will start both servers in seperate processes automatically
  • For debugging/developing I reccomend to just use the 'OpenLU' profile

Contribution

Feel free to contribute anytime, all help is appreciated

discord for those interested