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Certain props fail to import #15

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LethalDumpster opened this issue May 1, 2020 · 1 comment
Closed

Certain props fail to import #15

LethalDumpster opened this issue May 1, 2020 · 1 comment
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@LethalDumpster
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LethalDumpster commented May 1, 2020

The latern props from the TF2 japan pack fail to import.

`QC IMPORTER: now working on hanging_rope_lanterns01.qc
WARNING: Skipping "hanging_rope_lanterns01_anims\idle.smd"; no armature found.
WARNING: Skipping fps 0.01; no armature found.
WARNING: Skipping fps 0.01; no armature found.
QC hanging_rope_lanterns01.qc imported in under 1 second

ERROR LOADING PROP: 'NoneType' object has no attribute 'a'
Done in 0.015503406524658203 s
Imported 0 overlays (0) failed
Imported 0 props (1 failed)
Indexing game files...
Indexing done in 15.43020248413086 s`

If importing a full map with a bunch of props, these failed props become the same model as other existing props. Maybe find a way to turn failed props into something more stand out and obvious? Importing them standalone with Crowbar and Blender Source tools results no failure. Importing the decompiled model stored where created by blender VMF importer, also results in no failure with blender source tools. https://i.imgur.com/r9xRbE0.png

Here is the contents made by the VMF importer: https://drive.google.com/file/d/1u_jD9wPHwU_K-csTffGIoEIFVEQF1tmS/view?usp=sharing

Note, a few other latern props within this pack also fail.

@lasa01 lasa01 added the bug Something isn't working label May 3, 2020
@lasa01 lasa01 closed this as completed in f1b7e78 May 3, 2020
lasa01 added a commit that referenced this issue May 3, 2020
lasa01 added a commit that referenced this issue May 3, 2020
Prevents previous successfully imported model being used instead of the correct one when BST imports nothing.
Reported in #15.
@lasa01
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lasa01 commented May 3, 2020

Should be fixed now.

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