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Editing XML externally and reimporting corrupts that IMG? #54

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brilam opened this issue Jun 25, 2020 · 3 comments
Open

Editing XML externally and reimporting corrupts that IMG? #54

brilam opened this issue Jun 25, 2020 · 3 comments

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@brilam
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brilam commented Jun 25, 2020

Hi,
I am working on v95 and exporting Mob img as XML and editing them and reimporting them. Here is an example of my use case:

  1. Dump 0100101.img as Classic XML.
  2. Edit it. Reimport it into Mob.wz and save.
  3. Entering a map with 0100101 crashes the game with no error code. I've tried making the same changes as I did in the XML via HaRepacker and this works. I compared the XML of the Mob img that was changed via HaRepacker with the one I made. They are both identical in binary.
@Arnuh
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Arnuh commented Jun 27, 2020

Same issue as #47. List.wz applies a 2nd encryption for specific UOLs that are entered into it that aren't properly handled.

@Z41N
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Z41N commented Dec 3, 2020

Same issue as #47. List.wz applies a 2nd encryption for specific UOLs that are entered into it that aren't properly handled.

Is there a workaround for this? I'm having the same issue , or either the node doesn't get its image populated properly.

@lanniai
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lanniai commented Jan 12, 2021

#47相同。List.wz对未正确处理的特定UOL应用第二次加密。

有没有解决方法?我遇到了同样的问题,或者该节点未正确填充其图像。

Has the problem been solved

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