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Our current implementation of a text box is just a confirmation dialog for placeholder purposes. We probably need something more custom made, if possible something that derives or inherit from a conformation dialog as that contains a lot of the same functionality we'd like for a text box.
The text box must
Scale in size dynamically from the content contained within.
Render in center of screen.
Any click will dispose of the text box
While a text box is visible, the game must pause
Our text box will also need some kind of skin, but we can create a new issue for that once the mechanics are established.
The text was updated successfully, but these errors were encountered:
Our current implementation of a text box is just a confirmation dialog for placeholder purposes. We probably need something more custom made, if possible something that derives or inherit from a conformation dialog as that contains a lot of the same functionality we'd like for a text box.
The text box must
Our text box will also need some kind of skin, but we can create a new issue for that once the mechanics are established.
The text was updated successfully, but these errors were encountered: