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Text Box, not actually a text box #34

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persn opened this issue Sep 26, 2016 · 0 comments
Closed

Text Box, not actually a text box #34

persn opened this issue Sep 26, 2016 · 0 comments

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@persn
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persn commented Sep 26, 2016

Our current implementation of a text box is just a confirmation dialog for placeholder purposes. We probably need something more custom made, if possible something that derives or inherit from a conformation dialog as that contains a lot of the same functionality we'd like for a text box.

The text box must

  • Scale in size dynamically from the content contained within.
  • Render in center of screen.
  • Any click will dispose of the text box
  • While a text box is visible, the game must pause

Our text box will also need some kind of skin, but we can create a new issue for that once the mechanics are established.

@persn persn added this to the v0.1.0 milestone Sep 26, 2016
@persn persn mentioned this issue Nov 6, 2016
@persn persn closed this as completed Nov 7, 2016
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