Skip to content

Latest commit

 

History

History
111 lines (87 loc) · 3.35 KB

README.md

File metadata and controls

111 lines (87 loc) · 3.35 KB

Simple Websocket RPC

This package provides the minimal set of boilerplate that's normally needed when setting up a client-server websocket.

It's a really lightweight alternative to socket.io and similar systems. The benefit is that it's fully type-safe, and you can read all of the source code in about 10 minutes.

You probably shouldn't build giant systems on this (at least, talk to us first). It's meant for small communication layers between software, usually in single-tenant systems.

App Config uses this library internally, for it's "secret agent".

yarn add @lcdev/ws-rpc

Quickstart

Normally, you'd have some shared code between server and client (backend and frontend). It would look like this:

import { build } from '@lcdev/ws-rpc';

const common = build({ deserialize: JSON.parse, serialize: JSON.stringify })
  // functions are client -> server. input and outputs can be anything serializable.
  .func<'double', { num: number }, { doubled: number }>()
  .func<'triple', { num: number }, { tripled: number }>()
  // events are bi-directional, they can be sent or received on both sides.
  .event<'single'>()
  .event<'random', { rand: number }>()
  .event<'scheduled', { rand: number }>();

In a Node.js server, we can use the common code:

import { common } from 'my-common-rpc';

common
  .server({
    async double({ num }) {
      return { doubled: num * 2 };
    },
    async triple({ num }) {
      return { tripled: num * 3 };
    },
  })
  // you can pass a host, port, a WS.Server, http(s) server
  .listen(3000)
  .then((server) => {
    setTimeout(() => {
      server.sendEvent('single');
    }, 500);

    const runRandom = () => {
      setTimeout(() => {
        // IMPORTANTLY, TypeScript knows the type of all events
        server.sendEvent('random', { rand: Math.random() });

        runRandom();
      }, Math.random() * 500);
    };

    runRandom();

    setInterval(() => {
      server.sendEvent('scheduled', { rand: Math.random() });
    }, 500);
  })
  .catch(console.error);

Then on the client side:

import { common } from 'my-common-rpc';

common
  .client()
  .connect(3000)
  .then((client) => {
    client.on('single', () => {
      console.log('received single');
    });

    client.on('random', ({ rand }) => {
      console.log('received random', rand);
    });

    client.on('scheduled', ({ rand }) => {
      console.log('received scheduled', rand);
    });

    // just call functions like you would call a normal function
    // TypeScript also knows the type of all functions
    client.double({ num: 2 }).then(({ doubled }) => console.log('doubled to', doubled));
    client.triple({ num: 2 }).then(({ tripled }) => console.log('tripled to', tripled));
  })
  .catch(console.error);

Features

  • Custom data serialization support, use BSON via @lcdev/ws-rpc/bson export
  • Custom client websocket library support by passing the client in connect
  • Custom server support by passing the server in listen (including node http and https servers)
  • Unix socket support, just pass { socket: 'filepath' } in client & server
  • Optional validation of function data using custom validation functions in func and event builders
  • Lazy loading of modules, no special browser or server setup needed
  • Exports setLogLevel function to help see what's happening internally