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The lightmaps will be named after the lighting scenario scene, thus you can't currently use the same lighting scenario on more than one scene.
A workaround is to duplicate the lighting scenario and give it a new name, but you can't use lighting scenarios as lighting presets currently.
The text was updated successfully, but these errors were encountered:
Right now the LevelLightmapData is in the geometry scene and it loads lighting data.
In order to associate a lighting scene with different geometry scenes there should be a persistent Lighting manager that would store associations of geometry scenes with lighting scenes.
This sounds like a bit too much work right now.
laurenth-personal
changed the title
Can't use the same lighting scenario on 2 different static geometry scenes.
Can't use the same lighting scene on 2 different static geometry scenes.
Mar 4, 2022
Latest changes allow a new workflow outside of the geometry scene. One can create a lighting scenario data asset in the project, from there type geometry scene name and lighting scene name, then bake from the asset itself. So one can use a lighting scene on 2 different geometry scenes.
The lightmaps will be named after the lighting scenario scene, thus you can't currently use the same lighting scenario on more than one scene.
A workaround is to duplicate the lighting scenario and give it a new name, but you can't use lighting scenarios as lighting presets currently.
The text was updated successfully, but these errors were encountered: