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Radiusrender uses the default dynmap's renderer instead of Chunky #34

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ghost opened this issue Jun 11, 2021 · 2 comments
Closed

Radiusrender uses the default dynmap's renderer instead of Chunky #34

ghost opened this issue Jun 11, 2021 · 2 comments

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@ghost
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ghost commented Jun 11, 2021

Expected behavior

Radiusrender uses Chunky

Actual behavior

Basically, if I run the radiusrender (for example, /dynmap radiusrender 32), the tiles are rendered like using the default dynmap's renderer without shadows

screenshot

At the same time, fullrender works as expected and uses Chunky

Map config

- class: de.lemaik.chunkymap.dynmap.ChunkyMap
  name: surfacert
  prefix: chunky
  title: Surface RT
  perspective: iso_SE_30_hires
  mapzoomin: 1
  chunkyThreads: 4
  samplesPerPixel: 32
  templateScene: chunkyScene.json
  denoiser:
    enabled: false
  chunkPadding: 2

ChunkyMap versions tested

  • v2.6.0-pre2
  • v2.5.2

Other software

Dynmap

core=3.1-457, plugin=3.1-457

Paper server

git-Paper-775 (MC: 1.16.5) (Implementing API version 1.16.5-R0.1-SNAPSHOT)

Java

java version "16.0.1" 2021-04-20
Java(TM) SE Runtime Environment (build 16.0.1+9-24)
Java HotSpot(TM) 64-Bit Server VM (build 16.0.1+9-24, mixed mode, sharing

Linux

5.12.5-arch1-1
@leMaik
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leMaik commented Jun 25, 2021

This is most likely a Dynmap bug and nothing that we can fix on our side. ChunkyMap just renders when it gets told to do so by Dynmap.

@ghost
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ghost commented Jul 5, 2021

Okay, thanks!

@ghost ghost closed this as completed Jul 5, 2021
This issue was closed.
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