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job_state.go
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/
job_state.go
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package registry
import (
"path"
"time"
"github.com/coreos/fleet/etcd"
"github.com/coreos/fleet/job"
"github.com/coreos/fleet/unit"
)
// determineJobState decides what the State field of a Job object should
// be, based on three parameters:
// - heartbeat should be the machine ID that is known to have recently
// heartbeaten (see UnitHeartbeat) the Unit.
// - tgt should be the machine ID to which the Job is currently scheduled
// - us should be the most recent UnitState
func determineJobState(heartbeat, tgt string, us *unit.UnitState) (state job.JobState) {
state = job.JobStateInactive
if tgt == "" || us == nil {
return
}
state = job.JobStateLoaded
if heartbeat != tgt {
return
}
state = job.JobStateLaunched
return
}
func (r *EtcdRegistry) UnitHeartbeat(name, machID string, ttl time.Duration) error {
req := etcd.Set{
Key: r.jobHeartbeatPath(name),
Value: machID,
TTL: ttl,
}
_, err := r.etcd.Do(&req)
return err
}
func (r *EtcdRegistry) ClearUnitHeartbeat(name string) {
req := etcd.Delete{
Key: r.jobHeartbeatPath(name),
}
r.etcd.Do(&req)
}
func (r *EtcdRegistry) jobHeartbeatPath(jobName string) string {
return path.Join(r.keyPrefix, jobPrefix, jobName, "job-state")
}