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1. Start Maya with centimeter unit
2. Change Unit to meter
3. Create passive plane and 1 unit w/h/d box rigid body, move to 10 unit height
position.
4. Run sim, box is moving 100 times slower than what it should be
5. If change gravity to -981.0, it looks normal. However I am worried about
unit used in Bullet, object mass based on density could be very wrong.
Frank
Original issue reported on code.google.com by frank.mi...@gmail.com on 6 Apr 2012 at 5:11
The text was updated successfully, but these errors were encountered:
Units should be preferably in meters indeed, for Bullet to work best. The Maya
unit should be used to scale between Maya and Bullet (so Bullet stays in meter
units to work best).
Bullet is not computing the mass from density, it just uses the mass as
provided by the user. Note that large mass ratios (very heavy on very light)
won't work well, that is why the user provides the mass. Automatic computed
mass from density can easily lead to very large mass ratios.
Unfortunately we don't have many developers, so not sure if/when this will be
implemented, so hopefully your workaround works for you.
Original comment by erwin.coumans on 12 Apr 2012 at 5:39
Original issue reported on code.google.com by
frank.mi...@gmail.com
on 6 Apr 2012 at 5:11The text was updated successfully, but these errors were encountered: