This application acts as a frontend to other programs and libraries, and allows conversion between the Wii .brstm format and a variety of other formats.
Requirements:
- Windows
- .NET Framework 4.8
- Microsoft Visual C++ Redistributable (2022+)
Supported input formats:
WAV (with or without "smpl" chunk to denote looping audio)
MP3, using madplay
M4A/AAC, using faad
VGM/VGZ, using vgm2wav
Any audio format supported by SoX
Any audio format supported by vgmstream (including BRSTM and BCSTM)
Supported output formats:
WAV (with "smpl" chunk if the audio should loop; vgmstream can read these loops)
MP3, using lame
FLAC or Ogg Vorbis, using SoX
RSTM (.brstm) and CSTM (.bcstm), using RSTMLib, a subset of BrawlLib
See LoopingAudioConverter/About.html for more information.
Note: Each project in this repository has different license terms. See the individual folders for details.