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fbx-conv crashes when converting fbx file exported from blender #38
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Check: https://github.com/libgdx/libgdx/wiki/Importing-Blender-models-in-LibGDX
Your model does include both the camera and the light. And they also have keyframes on them (without actually animating them btw). Since those type of nodes don't have a scaling component, fbx-conv crashes on creating the keyframe for them. This is not an issue with fbx-conv. However, I do think the crash on it self should not happen (instead an error should be printed e.g.). I will add it to my todo list. But it will probably not be changed soon as it is documented (and I think should be obvious), that fbx-conv might fail if you include nodes which shouldn't be included. |
Thank you for the reply. .blend and .fbx files here: |
That model is way too big. Even Maya takes almost 15 minutes to load it. I'm surprised the FBX-SDK doesn't crash on it (if you wait long enough it eventually loads but crashes on the animation). There's also a geometry within it that has more than 58000 indices (almost twice MAX_SHORT), which is likely to cause problems. And again it crashes on a keyframe set on a node which doesn't have a scaling or rotation component. Because of the size of the model I can't say which node it is. I would advise you to load the model in your modeling application of choice, reduce the poly count, remove unneeded keyframes and only export required nodes/animations. If you still experience problems, consider exporting to another format instead of fbx, e.g. collada. |
Ok, I will give up the makehuman's high poly mesh and use the first low-poly mesh (which is animating fine with libgdx). |
I exported fbx file using blender. I have uploaded the blend and fbx files to mediafire and the link is given below:
http://www.mediafire.com/download/2ydfk62giwms1p7/exports.zip
The log is shown below. After the last line, fbx-conv crashes. What is the solution?
INFO: FBX to G3Dx converter, version 0.01.0000 x32 (pre-release)
STATUS: Loading source file
WARNING: [UniHuman] Node uses RrSs mode, transformation might be incorrect
WARNING: [Lamp] Node uses RrSs mode, transformation might be incorrect
WARNING: [Camera] Node uses RrSs mode, transformation might be incorrect
WARNING: [Armature] Node uses RrSs mode, transformation might be incorrect
WARNING: [Bone] Node uses RrSs mode, transformation might be incorrect
WARNING: [Body] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_hip] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_hip2] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_Thigh] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_Shin] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_foot] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_toes] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_hip] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_hip2] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_thigh] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_Shin] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_foot] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_toes] Node uses RrSs mode, transformation might be incorrect
WARNING: [Spine1] Node uses RrSs mode, transformation might be incorrect
WARNING: [Spine2] Node uses RrSs mode, transformation might be incorrect
WARNING: [Spine3] Node uses RrSs mode, transformation might be incorrect
WARNING: [Spine4] Node uses RrSs mode, transformation might be incorrect
WARNING: [Spine5] Node uses RrSs mode, transformation might be incorrect
WARNING: [Head] Node uses RrSs mode, transformation might be incorrect
WARNING: [Jaw] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_lip] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_lip] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_smile] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_smile] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_eyebrow] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_eyebrow_001] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_eyebrow_002] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_eyebrow] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_eyebrow_001] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_eyebrow_002] Node uses RrSs mode, transformation might be incorrect
WARNING: [Body_008] Node uses RrSs mode, transformation might be incorrect
WARNING: [Body_008_L] Node uses RrSs mode, transformation might be incorrect
WARNING: [Body_008_R] Node uses RrSs mode, transformation might be incorrect
WARNING: [Body_009] Node uses RrSs mode, transformation might be incorrect
WARNING: [Body_009_L] Node uses RrSs mode, transformation might be incorrect
WARNING: [Body_009_R] Node uses RrSs mode, transformation might be incorrect
WARNING: [Body_010] Node uses RrSs mode, transformation might be incorrect
WARNING: [Body_010_L] Node uses RrSs mode, transformation might be incorrect
WARNING: [Body_010_L_001] Node uses RrSs mode, transformation might be incorrec
t
WARNING: [Body_010_R] Node uses RrSs mode, transformation might be incorrect
WARNING: [Body_010_R_001] Node uses RrSs mode, transformation might be incorrec
t
WARNING: [L_colar] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_arm] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_forearm] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_fingers] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_thumb] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_handTrack] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_colar] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_arm] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_forearm] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_fingers] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_thumb] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_handTrack] Node uses RrSs mode, transformation might be incorrect
WARNING: [ribl1] Node uses RrSs mode, transformation might be incorrect
WARNING: [ribl2] Node uses RrSs mode, transformation might be incorrect
WARNING: [ribl3] Node uses RrSs mode, transformation might be incorrect
WARNING: [ribr1] Node uses RrSs mode, transformation might be incorrect
WARNING: [ribr2] Node uses RrSs mode, transformation might be incorrect
WARNING: [ribr3] Node uses RrSs mode, transformation might be incorrect
WARNING: [ribl4] Node uses RrSs mode, transformation might be incorrect
WARNING: [ribl5] Node uses RrSs mode, transformation might be incorrect
WARNING: [ribl6] Node uses RrSs mode, transformation might be incorrect
WARNING: [ribr4] Node uses RrSs mode, transformation might be incorrect
WARNING: [ribr5] Node uses RrSs mode, transformation might be incorrect
WARNING: [ribr6] Node uses RrSs mode, transformation might be incorrect
WARNING: [L_legtarget] Node uses RrSs mode, transformation might be incorrect
WARNING: [R_legtarget] Node uses RrSs mode, transformation might be incorrect
INFO: [shape(UniHuman)] polygons: 2590 (7770 indices), control points: 1302
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