Skip to content

This issue was moved to a discussion.

You can continue the conversation there. Go to discussion →

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Handle reconnection for Sessions #134

Closed
sashahilton00 opened this issue Feb 8, 2018 · 8 comments
Closed

Handle reconnection for Sessions #134

sashahilton00 opened this issue Feb 8, 2018 · 8 comments

Comments

@sashahilton00
Copy link
Member

This issue serves as a placeholder for discussion around the rewrite of the session handling logic, as it is currently one of the less stable parts of librespot. Issue #103 is related to this.

@plietar
Copy link
Contributor

plietar commented Feb 10, 2018

So here's my brain dump about the whole reconnection thing.

Currently one Session object is associated with one TCP connection to Spotify servers. We can choose to keep it this way and start returning appropriate errors to the caller, making it main.rs (or any user of librespot) responsible for creating a new Session and switching to that. This is pretty tricky and puts the burden on every end application using librespot. Note however that the "switch session" part already kind of exists when switching users with discovery.

The alternative is to move to a model where a Session object can alternate back and forth between a connected and a not connected state. The API for Session becomes something like :

impl Session {
    fn new(config: SessionConfig, cache: Option<Cache>, handle: Handle) -> Session { ... }
    fn connect(&self, credentials: Credentials) -> impl Future<Credentials, ConnectionError> { ... }
}

The connect function can be called multiple times (switching users when discovery is enabled for example), and should be called again when a disconnection is noticed.

Trying to use an unconnected session (to get metadata, audio key/data, etc...) should fail gracefully. All the APIs already use Future/Stream, so these just need to resolve into errors. Same happens if the connection is lost while a request is in flight.

Player and Spirc need to behave correctly when those requests fail. For Player it just means returning to the NotPlaying state and signal the caller that playback has completed with an error. For Spirc, when Player signals a connection problem it should probably stop playback. Reading from or sending to the mercury channel may start failing as well.

Now to get back up, I suggest the Session signals in some way to main that connection was closed, and main is responsible for attempting to reconnect by calling connect again, potentially with some exponential back off. It should do so by using the Credential that was returned by the last successful connect call. The various components get notified of this and need to carry over with the new connection.

This can mean various things depending on the component. Spirc for example should reset its state if the username is different, and reestablish the mercury channel.

The components need to expose an API that looks like:

impl Component {
    fn connection_established(&self, username: String)  { ... }
    fn dispatch(&self, cmd: u8, mut data: Bytes) { ... }
    fn connection_closed(&self)  { ... }
}

There are some risks of race conditions that need to be carefully though about.

I think I have some initial implementation of this somewhere, I'll try and find it again.

@sashahilton00
Copy link
Member Author

@plietar did you find that initial implementation anywhere?

@sashahilton00
Copy link
Member Author

Regardless, I think we should be aiming to make this as simple to integrate as possible, as handling reconnection logic from whatever project uses librespot sounds like plenty of headache for anyone who tries to use librespot, whilst also being pretty low level functionality that I personally would expect to be handled in any library I used. Anyway, these are just my two cents since I'm not sufficently versed in rust to be able to rewrite how sessions are handled. Would be good to hear others thoughts as to how this should be handled.

@lrbalt
Copy link
Contributor

lrbalt commented Apr 30, 2018

I am trying to wrap my head around this issue.

AFAICS, the disconnect error starts at Session::DispatchTask::poll. The error causes the invalid flag to be set on Session (patch #206) and the error is returned from the future and picked up by the map_err on Session::connect which only logs an error. Both Spirc::poll and Player::poll check on a valid session and they shut down if they notice that the session is invalid, freeing all resources like mercury

Since Player is managed by Spirc, I think we can improve this by only checking on Session at Spirc::poll and let spirc inform Player to stop/shutdown.

main currently does not notice the lost connection at all which is probably wrong since it does not clean up spirc and spirc_task and player_event_channel. But they are replaced when a new connection is made, so no real harm done. This can be improved by letting spirc_task return an error and handle this in main.

So this works for the binary case.

For the library case @plietar suggests to let main reconnect using last credentials and let Spirc, Player, etc. pick up the new session and reset its state accordingly. I have two problems trying to implement this

  • session is currently a future which requires AFAIK a 'static lifetime. Making Session::new causes the Session state to be non-static. I couldn't get Session::new() followed by Session::connect(&mut self) to work because &self not being 'static
  • why is it difficult for the library to let main recreate Session/Spirc/Player from the credentials that main manages anyway? We could let Spirc return with a ConnectionError? I'm trying to figure out the use case.

If you look at examples/play.rs you can do a match on core.run(player.load(track, true, 0)) and handle the ConnectionError??

@maciex
Copy link

maciex commented Nov 21, 2018

Is there any way to mitigate this problem?
Is it possible to somehow detect that it disconnected and restart it manually (using some shell script)?

@oboote
Copy link

oboote commented Nov 26, 2018

Is there any way to mitigate this problem?
Is it possible to somehow detect that it disconnected and restart it manually (using some shell script)?

This doesn't address the cause but aids with the symptoms:
https://gist.github.com/JeremieRapin/bc35a2632c072a082d48f5503270df16

Script to be run as a cronjob every minute which checks the status and restarts the service if an error is spotted.

@cdlenfert
Copy link

Is the cronjob patch the best solution for this issue currently? Sometimes I'm 25 songs in, sometimes I'm 4 when I lose connection. This is running on a server connected directly to my modem/router via ethernet. I can't imagine it's actually losing internet connection this consistently.

@willstott101
Copy link
Contributor

This can mean various things depending on the component. Spirc for example should reset its state if the username is different, and reestablish the mercury channel.

Sounds like this is closely related to, and would probably help solve #266

This issue was moved to a discussion.

You can continue the conversation there. Go to discussion →

Projects
None yet
Development

No branches or pull requests

7 participants