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CHD support for PCE Fast #62
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This has been merged, can anyone testing and provide feedback ? |
Luckily, I already have all my PCE-CD games already in the CHD format. I'll start testing. EDIT: I'm having trouble compiling cores right now. I'm going to try re-installing MSYS2. |
Brief testing with Castlevania Rondo of Blood shows that the redbook audio tracks play correctly. More investigation will be done soon. |
I hope the SuperGrafx core isn't left behind getting this feature. I stopped using this core since the SuperGrafx one is just this core with, well, SuperGrafx support. Though I suppose it should be fully tested over here before being brought over. |
Hopefully it shouldn't be too hard to port it over. If you want to make a bounty for it, be my guest. |
No I can add it for free, it's copying / pasting PCE FAST changes. |
Do you think you could also port over Tatsuya79's commit that added a bios selector?. I get the feeling that this would also be a fairly easy change. |
Thanks @rtissera! I created the issue here: libretro/beetle-supergrafx-libretro#22 Since I have that core already setup, it will be easier for me to test CHD support there too. |
im not sure is there is a proper way to use the chdman for this, but converting a verified redump version of Akumajou Dracula -Chi No Rondo renders a bit of an offset for the music tracks. using the command to convert "chdman createcd --input <filename.cue> --output <filename.chd>" the music starts way in and cuts the starting portions of the audio. there should be a Music test on the menu befor starting a stage and it should a quick way for test. not sure if this is reliable but here is the track comparision between using the cue vs converted chd based on pce lba log: cue - https://hastebin.com/eviwowuwep.css NOTE: directly using the orig multiple-bin tracks format from the redump image does not work after converting to chd and stucks at bios screen after pressing start, the image has to be re-imaged into single bin/cue format before the converted chd can load into pce_fast. this new cue sheet has been tested and starts-ends of music as expected, but portions of the starting and ending parts of are cut off when using the chd. |
@retro-wertz Thanks for the detailed feedback and data I will have a look when at home. |
@rtissera Will you consider writing a CHD conversion utility? I need something that is easy to use, can process Redump images correctly, and is cross-platform. I can open a bounty if you would be interested in working on this. It's sorely needed. |
There is no need for.
CHDMAN from Mame does it.
Just use some batch / bash to process whole sets.
Le 8 août 2017 11:51 PM, "anothername99" <notifications@github.com> a
écrit :
… @rtissera <https://github.com/rtissera> Will you consider writing a CHD
conversion utility? I need something that is easy to use, can process
Redump images correctly, and is cross-platform. I can open a bounty if you
would be interested in working on this. It's sorely needed.
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I know nothing about making scripts. Ah well, thanks anyway. |
I have seen some batch files floating around. There is also some GUI tools search for QMC2 / QCHDMAN |
@retro-wertz I can't reproduce the same behaviour (wrong TOC calculated for CHD version). File Version: 5 You can generate this by using chdman info -i <filename.chd> I am using Redump "Akumajou Dracula X - Chi no Rondo (Japan) (FABT, FACT)" dump. |
Here is my script I use to make CHD files on windows. for /r %%i in (*.cue) do chdman createcd -i "%%i" -o "%%~ni.chd" This is the batch file format. If you want to type this in directly from the command line, replace all instances of "%%" with "%". This converts all bin/cue files in the directory and subdirectories into CHD files Then you can delete all the bin/cue files when it's done. You could put that in the batch file, but I have bad experiences with batch files that indiscriminately delete things, so I didn't. |
https://hastebin.com/qugacefebu.pas @rtissera - how did you convert yours and play in pce? im sure converting directly the verified, multiple-bin format of redump does not work after pressing start.. anyways i think i found a remedy to my issue here. i had to safely convert the multi-bin format to wav/bin/cue using TurboRip, and then convert that new cue sheet instead to chd. audio seems to work fine now but like in pc-fx, its missing some leadout stuff. based on my image, here is what pce-log window shows:
compare this to source cue-sheet file, leadout should be 221262(based on my cd-image) this might cause some problems with "picky" games since last track is a data track (probably part of cd-check stuff?) |
@retro-wertz I basically convert verified redump using chdman which is the right way to do it. The leadout is indeed wrong, I can spot the bug easily, LBA calculation is not especially if we are not using the same test vectors. Can you run some chdman info on the straight converted chd from the redump multi-track bin to make sure I have the same dump ? I am available on IRC if needed. |
PR #65 fixes the wrong leadout value. Please refrain from using CHDMAN 0.146 (just use the one from latest MAME mainline) and make sure to make other users aware of the issue. |
I wonder if it will be possible to properly convert the english dub patched Rondo of Blood and Dawn of Ys to CHD. I don't think you can even apply those patches to Redump images. You need to use ISO/WAV or single BIN dumps. https://burntprojects.wordpress.com/castlevania-rondo-of-blood/ |
Well there is no reason you can't.
Once you have a patched image whatever format it is run CHDMAN and cross
fingers.
Le 9 août 2017 8:16 PM, "Awakened0" <notifications@github.com> a écrit :
… I wonder if it will be possible to properly convert the english dub
patched Rondo of Blood and Dawn of Ys to CHD. I don't think you can even
apply those patches to Redump images. You need to use ISO/WAV or single BIN
dumps.
https://burntprojects.wordpress.com/castlevania-rondo-of-blood/
https://burntprojects.wordpress.com/ys-iv-the-dawn-of-ys/
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I tested out these games in CHD format with the latest build of this core: Castlevania - Rondo of Blood (English Text and Dub Patched) They all played CD audio at the correct times and all cutscenes with voice were synced up as far as I could tell :) |
Ok perfect then.
Can we close this issue then if everyone is fine with the current implementation and status ?
I can move on back porting to supergrafx and possibly saturn.
Then implementing PSX is probably the next step.
… Le 11 août 2017 à 04:10, Awakened0 ***@***.***> a écrit :
I tested out these games in CHD format with the latest build of this core:
Castlevania - Rondo of Blood (English Text and Dub Patched)
Dungeon Explorer II
Gate of Thunder
Lords of Thunder
Ys Book I & II
Ys III - Wanderers from Ys
Ys IV - The Dawn of Ys (English Text and Dub Patched)
They all played CD audio at the correct times and all cutscenes with voice were synced up as far as I could tell :)
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works fine for me so far.
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…On Fri, Aug 11, 2017 at 4:00 PM, Romain TISSERAND ***@***.***> wrote:
Ok perfect then.
Can we close this issue then if everyone is fine with the current
implementation and status ?
I can move on back porting to supergrafx and possibly saturn.
Then implementing PSX is probably the next step.
> Le 11 août 2017 à 04:10, Awakened0 ***@***.***> a écrit :
>
> I tested out these games in CHD format with the latest build of this
core:
>
> Castlevania - Rondo of Blood (English Text and Dub Patched)
> Dungeon Explorer II
> Gate of Thunder
> Lords of Thunder
> Ys Book I & II
> Ys III - Wanderers from Ys
> Ys IV - The Dawn of Ys (English Text and Dub Patched)
>
> They all played CD audio at the correct times and all cutscenes with
voice were synced up as far as I could tell :)
>
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This is a follow-up to a previous bounty.
All I ask is that someone adds CHD support to the Mednafen PCE Fast.
I won't be posting a bounty to add CHD support to the Mednafen SGX core. There weren't any Supergrafx CD games, so there isn't any point. I imagine that the cores are similar enough in their handling of the CD that it wouldn't be very difficult to add it to the SGX core anyway.
This will have a bounty of $15.
EDIT: I seem to have problems creating a bounty for this one. Hang in there while I sort this out.
EDIT2: Nevermind. I created the bounty.
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