-
Notifications
You must be signed in to change notification settings - Fork 53
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Wii U] Sound issue with chd format #80
Comments
which particular audio is affected? cdda?adpcm? psg? there is a volume
control in core settings to disabled each.
regarding your source? is this cue/bin-iso/wav version? if so, try
converting from a cue/bin/bin (audio tracks in binary) preferably a redump
verified dump. if you already have a cue/bin format but not redump version,
try extracting the tracks using TruRip, or use OOtake to dump the cd-image.
i dont have wii but this could particularly limit the range to check to
whoever is able to diagnose this.
…On Fri, Dec 22, 2017 at 6:12 AM, cucholix ***@***.***> wrote:
Using Wii U 2017-12-21 nightly, altough chd support has never worked
properly on pce_fast_libretro Wii U.
I did try Castlevania Rondo of Blood bin+cue converted to chd with chdman,
and while the game plays just fine the audio is distorted like a cracking
sound looping, in other games like Valis there's no audio tracks, only
in-game sound fx.
I though it could be a problem with the conversion, but tested the same
chd in RA PC (same 2017-12-21 build) and the audio plays correctly (only
small artifacts).
I wonder if it's a endianness issue, it's a pretty common problem on Wii U
since it use big endian.
—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
<#80>, or mute
the thread
<https://github.com/notifications/unsubscribe-auth/AWPDtg-_7Co9cvwKQXIDHQbMDLo2gDOeks5tCte3gaJpZM4RKale>
.
|
Hi, did the changes you told me with Valis II (Japan):
And the issue persist when converting it to .chd, the audio affected is CDDA, when turning it down to 0 the issue goes away but obviously there's no track audio, only SFX (PSG). Did a video so you can check it better https://www.youtube.com/watch?v=qiGO7IOD-aQ |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Using Wii U 2017-12-21 nightly, altough chd support has never worked properly on pce_fast_libretro Wii U.
I did try Castlevania Rondo of Blood bin+cue converted to chd with chdman, and while the game plays just fine the audio is distorted like a cracking sound looping, in other games like Valis there's no audio tracks, only in-game sound fx.
I though it could be a problem with the conversion, but tested the same chd in RA PC (same 2017-12-21 build) and the audio plays correctly (only small artifacts).
I wonder if it's a endianness issue, it's a pretty common problem on Wii U since it use big endian.
The text was updated successfully, but these errors were encountered: