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[VULKAN] Chrono Cross severe graphical glitches with overclocking #422
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Update with new info that might be helpful: However, I decided to try OpenGL and Software rendering today, and I found something I didn't expect to see: The game has no graphical corruptions like this at all when using either OpenGL or Software. I've also done these tests at 240% overclock. Vulkan becomes prone to freaking out graphically, but OpenGL and Software continue to render the game perfectly fine. |
This happens in Silent Hill and some other games too, exact behavior as you described. Perhaps change the title to be more general? |
@Electricstar there should be a fix in the latest build for this if you could test it. |
@iCatButler no more vertex explosions with Vulkan in Silent Hill, or any of the games I saw similar problems. Deep down I hoped you might inadvertently solve this issue #368, but it's clearly unrelated. |
Chrono Cross has severe glitches when overclocking, most of which start happening at 150% CPU speed. However, in some situations, having the clock set to even 110% will cause graphical glitches. For some reason though, changing the resolution will undo the glitching, at least until you go somewhere problematic again (in terms of having high overclock).
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