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[VULKAN] Chrono Cross severe graphical glitches with overclocking #422

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LivelyZephyrs opened this issue Sep 4, 2018 · 5 comments
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@LivelyZephyrs
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hot garbage

Chrono Cross has severe glitches when overclocking, most of which start happening at 150% CPU speed. However, in some situations, having the clock set to even 110% will cause graphical glitches. For some reason though, changing the resolution will undo the glitching, at least until you go somewhere problematic again (in terms of having high overclock).

@LivelyZephyrs
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Update with new info that might be helpful:
I've went back and tested Chrono Cross again, with the most up-to date release of Beetle PSX, and I still get the graphical corruptions with overclocking enabled.

However, I decided to try OpenGL and Software rendering today, and I found something I didn't expect to see:

The game has no graphical corruptions like this at all when using either OpenGL or Software. I've also done these tests at 240% overclock. Vulkan becomes prone to freaking out graphically, but OpenGL and Software continue to render the game perfectly fine.

@LivelyZephyrs LivelyZephyrs changed the title Chrono Cross severe graphical glitches with overclocking [VULKAN] Chrono Cross severe graphical glitches with overclocking Oct 16, 2018
@LivelyZephyrs
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LivelyZephyrs commented Oct 16, 2018

'Running away from battle' test @ 240% OC

OpenGL:
cchardwareogl

Vulkan:
cchardwarevulkan

@theoldsport
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This happens in Silent Hill and some other games too, exact behavior as you described. Perhaps change the title to be more general?

@iCatButler
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@Electricstar there should be a fix in the latest build for this if you could test it.

@theoldsport
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@iCatButler no more vertex explosions with Vulkan in Silent Hill, or any of the games I saw similar problems. Deep down I hoped you might inadvertently solve this issue #368, but it's clearly unrelated.

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