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Metal Gear Solid - Texture corruption using Vulkan #529

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knerlington opened this issue Aug 17, 2019 · 2 comments
Closed

Metal Gear Solid - Texture corruption using Vulkan #529

knerlington opened this issue Aug 17, 2019 · 2 comments

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@knerlington
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Description

[Description of the bug]
Using more than x1 native GPU resolution with hardware rendering the textures get corrupted as soon as you open the weapon or item wheel using L2, R2. Before opening the inv. or weapon wheel it's perfect.

Steps to reproduce the bug

  1. Open the inventory or weapon wheel.

Version/Commit

  • RetroArch: 1.7.7
  • Beetle PSX: 3e3acfc

Core options

Tried every possible combination and it seems to be caused by the internal resolution scaling not working properly with Vulkan.

Environment information

  • OS: Windows 10
  • GPU: RTX 2080 431.60
@backgamon
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Same issue of #524 (comment)

@rz5 rz5 added the duplicate label Dec 19, 2019
@rz5
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rz5 commented Dec 19, 2019

Duplicate of #476

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