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Overview:
The OpenGL renderer was lacking GLES 3.0 support, so I did my best to add it.
Colors are not 100% perfect on GLES3 due to it not including the 1555 ABGR color format. GLES3 uses 5551 RGBA instead.
List of changes:
updated makefiles for:
tested on emscripten, GLES3 must be explicitly enabled for android and ios
-s TOTAL_MEMORY=536870912 -s FULL_ES3=1 -s MIN_WEBGL_VERSION=2 -s MAX_WEBGL_VERSION=2
fixed some things in glsm (libretro-common)
use 5551 RGBA on GLES (shaders now convert from 1555 to 5551)