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Refactor handheld folder layout to match other folders
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Monroe88 committed May 12, 2016
1 parent d9e47db commit cdd0c2e
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Showing 105 changed files with 169 additions and 165 deletions.
2 changes: 1 addition & 1 deletion handheld/console-border/gba-2x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gba-3x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gba-4x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gba-5x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gba-6x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gbc-2x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gbc-3x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gbc-4x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gbc-5x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gbc-6x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gg-2x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gg-3x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gg-4x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gg-5x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/gg-6x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/ngpc-2x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/ngpc-3x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/ngpc-4x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/ngpc-5x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/ngpc-6x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/psp-3x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/psp-4x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/psp-5x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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2 changes: 1 addition & 1 deletion handheld/console-border/psp-6x.cgp
@@ -1,6 +1,6 @@
shaders = "2"

shader0 = "../lcd_cgwg/lcd-grid.cg"
shader0 = "../shaders/lcd_cgwg/lcd-grid.cg"
filter_linear0 = "false"
wrap_mode0 = "clamp_to_border"
scale_type_x0 = "source"
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4 changes: 4 additions & 0 deletions handheld/dot.cgp
@@ -0,0 +1,4 @@
shaders = "1"

shader0 = "shaders/dot.cg"
filter_linear0 = "false"
36 changes: 0 additions & 36 deletions handheld/gameboy/gb-light-shader.cgp

This file was deleted.

33 changes: 0 additions & 33 deletions handheld/gameboy/gb-pocket-shader.cgp

This file was deleted.

36 changes: 36 additions & 0 deletions handheld/gb-light-shader.cgp
@@ -0,0 +1,36 @@
shaders = 5
shader0 = shaders/gameboy/shader-files/gb-pass-0.cg
shader1 = shaders/gameboy/shader-files/gb-pass-1.cg
shader2 = shaders/gameboy/shader-files/gb-pass-2.cg
shader3 = shaders/gameboy/shader-files/gb-pass-3.cg
shader4 = shaders/gameboy/shader-files/gb-pass-4.cg

scale_type0 = viewport
scale0 = 1

scale_type1 = source
scale1 = 1

scale_type2 = source
scale2 = 1

scale_type3 = source
scale3 = 1

scale_type4 = source
scale4 = 1

filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false

textures = COLOR_PALETTE;BACKGROUND
COLOR_PALETTE = shaders/gameboy/resources/sample-palettes/gblight-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true

parameters = "screen_light"
screen_light = "1.4"
33 changes: 33 additions & 0 deletions handheld/gb-pocket-shader.cgp
@@ -0,0 +1,33 @@
shaders = 5
shader0 = shaders/gameboy/shader-files/gb-pass-0.cg
shader1 = shaders/gameboy/shader-files/gb-pass-1.cg
shader2 = shaders/gameboy/shader-files/gb-pass-2.cg
shader3 = shaders/gameboy/shader-files/gb-pass-3.cg
shader4 = shaders/gameboy/shader-files/gb-pass-4.cg

scale_type0 = viewport
scale0 = 1

scale_type1 = source
scale1 = 1

scale_type2 = source
scale2 = 1

scale_type3 = source
scale3 = 1

scale_type4 = source
scale4 = 1

filter_linear0 = false
filter_linear1 = false
filter_linear2 = false
filter_linear3 = false
filter_linear4 = false

textures = COLOR_PALETTE;BACKGROUND
COLOR_PALETTE = shaders/gameboy/resources/sample-palettes/gbp-palette.png
COLOR_PALETTE_linear = false
BACKGROUND = shaders/gameboy/resources/sample-bgs/paper-bg.png
BACKGROUND_linear = true
14 changes: 7 additions & 7 deletions handheld/gameboy/gb-shader.cgp → handheld/gb-shader.cgp
@@ -1,9 +1,9 @@
shaders = 5
shader0 = shader-files/gb-pass-0.cg
shader1 = shader-files/gb-pass-1.cg
shader2 = shader-files/gb-pass-2.cg
shader3 = shader-files/gb-pass-3.cg
shader4 = shader-files/gb-pass-4.cg
shader0 = shaders/gameboy/shader-files/gb-pass-0.cg
shader1 = shaders/gameboy/shader-files/gb-pass-1.cg
shader2 = shaders/gameboy/shader-files/gb-pass-2.cg
shader3 = shaders/gameboy/shader-files/gb-pass-3.cg
shader4 = shaders/gameboy/shader-files/gb-pass-4.cg

scale_type0 = viewport
scale0 = 1
Expand All @@ -27,7 +27,7 @@ filter_linear3 = false
filter_linear4 = false

textures = COLOR_PALETTE;BACKGROUND
COLOR_PALETTE = resources/palette.png
COLOR_PALETTE = shaders/gameboy/resources/palette.png
COLOR_PALETTE_linear = false
BACKGROUND = resources/background.png
BACKGROUND = shaders/gameboy/resources/background.png
BACKGROUND_linear = true
2 changes: 1 addition & 1 deletion handheld/gba-color.cgp
@@ -1,5 +1,5 @@
shaders = "1"

shader0 = "gba-color.cg"
shader0 = "shaders/color/gba-color.cg"
filter_linear0 = "false"
scale_type0 = "source"
4 changes: 2 additions & 2 deletions handheld/lcd_cgwg/lcd-cgwg.cgp → handheld/lcd-cgwg.cgp
Expand Up @@ -3,8 +3,8 @@
* This shader is distributed under the General Public License v2.0 or higher

shaders = 2
shader0 = ../../motionblur/shaders/motionblur-simple.cg
shader1 = lcd-grid.cg
shader0 = ../motionblur/shaders/motionblur-simple.cg
shader1 = shaders/lcd_cgwg/lcd-grid.cg

scale_type0 = source
scale0 = 1
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@@ -1,7 +1,7 @@
shaders = "3"
shader0 = "../../motionblur/shaders/motionblur-simple.cg"
shader1 = "../gba-color.cg"
shader2 = "lcd-grid-v2.cg"
shader0 = "../motionblur/shaders/motionblur-simple.cg"
shader1 = "shaders/color/gba-color.cg"
shader2 = "shaders/lcd_cgwg/lcd-grid-v2.cg"

filter_linear0 = "false"
scale_type0 = "source"
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