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Scan-line + Image-Flip (image-adjustment.glsl) #88
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Have you tried putting the image-adjustment shader first? |
Yes, good thought but doesn't fix it.
…On Tue, 23 Apr 2019, 17:56 hizzlekizzle, ***@***.***> wrote:
Have you tried putting the image-adjustment shader first?
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You have it nearly perfect, although it should also be flipped horizontally... I'm using a Rasberry Pi with RetroPie. If I use a single shader (crt-pi-vertical) it gives a nice scan-lines effect with black gaps as below... ... If I use the flipping shader.... ..., no matter what order I put it in, I get no gaps, but a sickly pink effect. |
Does this do what you want? (the paths are set to work from your 'presets' directory; name it something ending in .glslp):
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That's much better thank you! There's still a slight green/pink tinge (maybe something to do with my monitor), but it's much better than it was. |
Does that get you fixed up? Should we close this issue? |
Yes, thank you. Top job. |
I'd love to find a way to get the image-adjustment.glsl shader able to mirror a game screen (e.g. Space Invaders) and apply scan-lines. This to fit into a real Space Invaders machine with half-silvered mirror.
If I use 2 shaders and the scanline.glsl it's okay.
But I was really hoping to get something as nice as the crt-pi-vertical.glsl / crt-pi.glsl shaders working properly. However when you use these (with flipping) it doesn't work well. You get a a sickly pink scanline, instead of a black scanline.
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