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This code works for OpenGL ES 1.1 as well! :)
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slouken committed Oct 31, 2011
1 parent ff4302b commit 60e5a6f
Showing 1 changed file with 54 additions and 0 deletions.
54 changes: 54 additions & 0 deletions src/render/opengles/SDL_render_gles.c
Original file line number Original file line Diff line number Diff line change
Expand Up @@ -64,6 +64,8 @@ static int GLES_RenderFillRects(SDL_Renderer * renderer,
static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * srcrect, const SDL_Rect * srcrect,
const SDL_Rect * dstrect); const SDL_Rect * dstrect);
static int GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 pixel_format, void * pixels, int pitch);
static void GLES_RenderPresent(SDL_Renderer * renderer); static void GLES_RenderPresent(SDL_Renderer * renderer);
static void GLES_DestroyTexture(SDL_Renderer * renderer, static void GLES_DestroyTexture(SDL_Renderer * renderer,
SDL_Texture * texture); SDL_Texture * texture);
Expand Down Expand Up @@ -216,6 +218,7 @@ GLES_CreateRenderer(SDL_Window * window, Uint32 flags)
renderer->RenderDrawLines = GLES_RenderDrawLines; renderer->RenderDrawLines = GLES_RenderDrawLines;
renderer->RenderFillRects = GLES_RenderFillRects; renderer->RenderFillRects = GLES_RenderFillRects;
renderer->RenderCopy = GLES_RenderCopy; renderer->RenderCopy = GLES_RenderCopy;
renderer->RenderReadPixels = GLES_RenderReadPixels;
renderer->RenderPresent = GLES_RenderPresent; renderer->RenderPresent = GLES_RenderPresent;
renderer->DestroyTexture = GLES_DestroyTexture; renderer->DestroyTexture = GLES_DestroyTexture;
renderer->DestroyRenderer = GLES_DestroyRenderer; renderer->DestroyRenderer = GLES_DestroyRenderer;
Expand Down Expand Up @@ -744,6 +747,57 @@ GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
return 0; return 0;
} }


static int
GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
Uint32 pixel_format, void * pixels, int pitch)
{
SDL_Window *window = renderer->window;
Uint32 temp_format = SDL_PIXELFORMAT_ABGR8888;
void *temp_pixels;
int temp_pitch;
Uint8 *src, *dst, *tmp;
int w, h, length, rows;
int status;

GLES_ActivateRenderer(renderer);

temp_pitch = rect->w * SDL_BYTESPERPIXEL(temp_format);
temp_pixels = SDL_malloc(rect->h * temp_pitch);
if (!temp_pixels) {
SDL_OutOfMemory();
return -1;
}

SDL_GetWindowSize(window, &w, &h);

glPixelStorei(GL_PACK_ALIGNMENT, 1);

glReadPixels(rect->x, (h-rect->y)-rect->h, rect->w, rect->h,
GL_RGBA, GL_UNSIGNED_BYTE, temp_pixels);

/* Flip the rows to be top-down */
length = rect->w * SDL_BYTESPERPIXEL(temp_format);
src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch;
dst = (Uint8*)temp_pixels;
tmp = SDL_stack_alloc(Uint8, length);
rows = rect->h / 2;
while (rows--) {
SDL_memcpy(tmp, dst, length);
SDL_memcpy(dst, src, length);
SDL_memcpy(src, tmp, length);
dst += temp_pitch;
src -= temp_pitch;
}
SDL_stack_free(tmp);

status = SDL_ConvertPixels(rect->w, rect->h,
temp_format, temp_pixels, temp_pitch,
pixel_format, pixels, pitch);
SDL_free(temp_pixels);

return status;
}

static void static void
GLES_RenderPresent(SDL_Renderer * renderer) GLES_RenderPresent(SDL_Renderer * renderer)
{ {
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