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render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation Portable) #6243: Commit 1413d67 pushed by icculus
July 4, 2024 22:47 2m 47s SDL2
July 4, 2024 22:47 2m 47s
render: Manage memory for SDL_Renderer* at higher level.
Build (Sony Playstation Portable) #6242: Commit 944dc47 pushed by icculus
July 4, 2024 22:21 2m 41s SDL2
July 4, 2024 22:21 2m 41s
Separate pregenerated headers
Build (Sony Playstation Portable) #6241: Pull request #10175 synchronize by marler8997
July 4, 2024 13:22 2m 50s marler8997:staticHeaders
July 4, 2024 13:22 2m 50s
Updated to version 2.30.5 for release
Build (Sony Playstation Portable) #6240: Commit 2eef7ca pushed by slouken
July 3, 2024 21:27 4m 15s release-2.30.5
July 3, 2024 21:27 4m 15s
Updated to version 2.30.5 for release
Build (Sony Playstation Portable) #6239: Commit 2eef7ca pushed by slouken
July 3, 2024 21:21 2m 51s release-2.30.x
July 3, 2024 21:21 2m 51s
Added support for the ROG RAIKIRI
Build (Sony Playstation Portable) #6238: Commit d126e7b pushed by slouken
July 3, 2024 20:48 15m 22s release-2.30.x
July 3, 2024 20:48 15m 22s
Added support for the ROG RAIKIRI
Build (Sony Playstation Portable) #6237: Commit 845ebbb pushed by slouken
July 3, 2024 20:47 8m 42s SDL2
July 3, 2024 20:47 8m 42s
If a mapping specifies a crc, don't match for controllers that don't …
Build (Sony Playstation Portable) #6236: Commit e5024fa pushed by slouken
July 3, 2024 20:25 7m 46s release-2.30.x
July 3, 2024 20:25 7m 46s
Only use the default gamepad mapping if an automatic mapping isn't av…
Build (Sony Playstation Portable) #6235: Commit cd8ea5e pushed by slouken
July 3, 2024 18:47 28m 10s SDL2
July 3, 2024 18:47 28m 10s
Only use the default gamepad mapping if an automatic mapping isn't av…
Build (Sony Playstation Portable) #6234: Commit 80d36ab pushed by slouken
July 3, 2024 18:47 15m 59s release-2.30.x
July 3, 2024 18:47 15m 59s
Fixed build
Build (Sony Playstation Portable) #6233: Commit e1e36d2 pushed by slouken
June 29, 2024 18:22 22m 4s release-2.30.x
June 29, 2024 18:22 22m 4s
Fixed build
Build (Sony Playstation Portable) #6232: Commit 288aea3 pushed by slouken
June 29, 2024 18:22 16m 16s SDL2
June 29, 2024 18:22 16m 16s
Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window su…
Build (Sony Playstation Portable) #6231: Commit 5c8d92e pushed by slouken
June 29, 2024 18:13 7m 12s release-2.30.x
June 29, 2024 18:13 7m 12s
Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window su…
Build (Sony Playstation Portable) #6230: Commit 0d9e542 pushed by slouken
June 29, 2024 18:13 2m 14s SDL2
June 29, 2024 18:13 2m 14s
libtool.m4: fix appending of -no_fixup_chains to allow_undefined_flag.
Build (Sony Playstation Portable) #6229: Commit a0ec7c0 pushed by sezero
June 29, 2024 14:56 2m 38s SDL2
June 29, 2024 14:56 2m 38s
acinclude/libtool.m4: updates from mainstream git:
Build (Sony Playstation Portable) #6228: Commit 98ec8b8 pushed by sezero
June 29, 2024 14:03 2m 40s SDL2
June 29, 2024 14:03 2m 40s
Remove the inconsistent and lag-causing usleep call in SDL_fcitx.c
Build (Sony Playstation Portable) #6227: Commit c60e270 pushed by slouken
June 29, 2024 07:09 16m 59s release-2.30.x
June 29, 2024 07:09 16m 59s
Remove the inconsistent and lag-causing usleep call in SDL_fcitx.c
Build (Sony Playstation Portable) #6226: Commit 3bf2b90 pushed by slouken
June 29, 2024 07:08 2m 35s SDL2
June 29, 2024 07:08 2m 35s
SDL_endian.h: Fix byte order detection on Solaris (and some SPARC com…
Build (Sony Playstation Portable) #6224: Commit 14183f8 pushed by icculus
June 28, 2024 04:11 2m 41s SDL2
June 28, 2024 04:11 2m 41s
begin_code: Solaris Studio has __has_attribute defined by isn't usa…
Build (Sony Playstation Portable) #6223: Commit d96f1d5 pushed by icculus
June 28, 2024 00:39 2m 41s SDL2
June 28, 2024 00:39 2m 41s
x11: Fix build when X_HAVE_UTF8_STRING is not defined.
Build (Sony Playstation Portable) #6222: Commit 3e4bb5a pushed by icculus
June 27, 2024 05:54 3m 31s SDL2
June 27, 2024 05:54 3m 31s
configure.ac: Explicitly disable Vulkan support on Solaris.
Build (Sony Playstation Portable) #6221: Commit b23343b pushed by icculus
June 27, 2024 05:43 2m 52s SDL2
June 27, 2024 05:43 2m 52s
Make sure we don't try to use the XInput DLL after it's unloaded
Build (Sony Playstation Portable) #6220: Commit a9fdbf7 pushed by slouken
June 26, 2024 22:56 8m 51s release-2.30.x
June 26, 2024 22:56 8m 51s
Make sure we don't try to use the XInput DLL after it's unloaded
Build (Sony Playstation Portable) #6219: Commit ee3b2b7 pushed by slouken
June 26, 2024 22:55 4m 36s SDL2
June 26, 2024 22:55 4m 36s
Fixing systimer
Build (Sony Playstation Portable) #6218: Commit 10c14e7 pushed by slouken
June 26, 2024 22:28 3m 47s SDL2
June 26, 2024 22:28 3m 47s