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SDL_hidapi.c: work-around watcom build error when libusb is enabled
Build (Sony Playstation Portable) #6253: Commit 6a10309 pushed by sezero
July 5, 2024 16:00 48m 40s SDL2
July 5, 2024 16:00 48m 40s
Drain HIDAPI buffer in SDL_hidapi_steamdeck.c.
Build (Sony Playstation Portable) #6252: Commit c084e64 pushed by slouken
July 5, 2024 15:29 51m 43s release-2.30.x
July 5, 2024 15:29 51m 43s
Drain HIDAPI buffer in SDL_hidapi_steamdeck.c.
Build (Sony Playstation Portable) #6251: Commit 22770e6 pushed by slouken
July 5, 2024 15:27 43m 46s SDL2
July 5, 2024 15:27 43m 46s
Try to create an accelerated renderer for the window surface even if …
Build (Sony Playstation Portable) #6250: Commit a4cbba1 pushed by slouken
July 5, 2024 15:23 35m 14s SDL2
July 5, 2024 15:23 35m 14s
Try to create an accelerated renderer for the window surface even if …
Build (Sony Playstation Portable) #6249: Commit 2cdb419 pushed by slouken
July 5, 2024 15:23 26m 33s release-2.30.x
July 5, 2024 15:23 26m 33s
SDL2: Drain HIDAPI buffer in SDL_hidapi_steamdeck.c.
Build (Sony Playstation Portable) #6248: Pull request #10184 synchronize by mmmaisel
July 5, 2024 15:14 25m 21s mmmaisel:sdl2.steamdeck-read-loop
July 5, 2024 15:14 25m 21s
SDL2: Drain HIDAPI buffer in SDL_hidapi_steamdeck.c.
Build (Sony Playstation Portable) #6247: Pull request #10184 opened by mmmaisel
July 5, 2024 14:51 9m 35s mmmaisel:sdl2.steamdeck-read-loop
July 5, 2024 14:51 9m 35s
vitagxm: Patched to compile.
Build (Sony Playstation Portable) #6246: Commit b47deb5 pushed by icculus
July 5, 2024 00:37 2m 42s SDL2
July 5, 2024 00:37 2m 42s
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWi…
Build (Sony Playstation Portable) #6245: Commit 2c32fd2 pushed by icculus
July 4, 2024 23:47 12m 44s SDL2
July 4, 2024 23:47 12m 44s
vitagxm: Patched to compile.
Build (Sony Playstation Portable) #6244: Commit 5f0f337 pushed by icculus
July 4, 2024 22:48 5m 50s SDL2
July 4, 2024 22:48 5m 50s
render: SDL_DestroyWindow hollows out its renderer but doesn't free it.
Build (Sony Playstation Portable) #6243: Commit 1413d67 pushed by icculus
July 4, 2024 22:47 2m 47s SDL2
July 4, 2024 22:47 2m 47s
render: Manage memory for SDL_Renderer* at higher level.
Build (Sony Playstation Portable) #6242: Commit 944dc47 pushed by icculus
July 4, 2024 22:21 2m 41s SDL2
July 4, 2024 22:21 2m 41s
Separate pregenerated headers
Build (Sony Playstation Portable) #6241: Pull request #10175 synchronize by marler8997
July 4, 2024 13:22 2m 50s marler8997:staticHeaders
July 4, 2024 13:22 2m 50s
Updated to version 2.30.5 for release
Build (Sony Playstation Portable) #6240: Commit 2eef7ca pushed by slouken
July 3, 2024 21:27 4m 15s release-2.30.5
July 3, 2024 21:27 4m 15s
Updated to version 2.30.5 for release
Build (Sony Playstation Portable) #6239: Commit 2eef7ca pushed by slouken
July 3, 2024 21:21 2m 51s release-2.30.x
July 3, 2024 21:21 2m 51s
Added support for the ROG RAIKIRI
Build (Sony Playstation Portable) #6238: Commit d126e7b pushed by slouken
July 3, 2024 20:48 15m 22s release-2.30.x
July 3, 2024 20:48 15m 22s
Added support for the ROG RAIKIRI
Build (Sony Playstation Portable) #6237: Commit 845ebbb pushed by slouken
July 3, 2024 20:47 8m 42s SDL2
July 3, 2024 20:47 8m 42s
If a mapping specifies a crc, don't match for controllers that don't …
Build (Sony Playstation Portable) #6236: Commit e5024fa pushed by slouken
July 3, 2024 20:25 7m 46s release-2.30.x
July 3, 2024 20:25 7m 46s
Only use the default gamepad mapping if an automatic mapping isn't av…
Build (Sony Playstation Portable) #6235: Commit cd8ea5e pushed by slouken
July 3, 2024 18:47 28m 10s SDL2
July 3, 2024 18:47 28m 10s
Only use the default gamepad mapping if an automatic mapping isn't av…
Build (Sony Playstation Portable) #6234: Commit 80d36ab pushed by slouken
July 3, 2024 18:47 15m 59s release-2.30.x
July 3, 2024 18:47 15m 59s
Fixed build
Build (Sony Playstation Portable) #6233: Commit e1e36d2 pushed by slouken
June 29, 2024 18:22 22m 4s release-2.30.x
June 29, 2024 18:22 22m 4s
Fixed build
Build (Sony Playstation Portable) #6232: Commit 288aea3 pushed by slouken
June 29, 2024 18:22 16m 16s SDL2
June 29, 2024 18:22 16m 16s
Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window su…
Build (Sony Playstation Portable) #6231: Commit 5c8d92e pushed by slouken
June 29, 2024 18:13 7m 12s release-2.30.x
June 29, 2024 18:13 7m 12s
Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window su…
Build (Sony Playstation Portable) #6230: Commit 0d9e542 pushed by slouken
June 29, 2024 18:13 2m 14s SDL2
June 29, 2024 18:13 2m 14s
libtool.m4: fix appending of -no_fixup_chains to allow_undefined_flag.
Build (Sony Playstation Portable) #6229: Commit a0ec7c0 pushed by sezero
June 29, 2024 14:56 2m 38s SDL2
June 29, 2024 14:56 2m 38s