-
Notifications
You must be signed in to change notification settings - Fork 1.8k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fixed line endings (CRLF to LF) in WinRT source code
- Loading branch information
1 parent
4cd5ed7
commit 646cded
Showing
1 changed file
with
160 additions
and
160 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Original file line | Diff line number | Diff line change |
---|---|---|---|
@@ -1,160 +1,160 @@ | |||
/* | /* | ||
Simple DirectMedia Layer | Simple DirectMedia Layer | ||
Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> | Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> | ||
This software is provided 'as-is', without any express or implied | This software is provided 'as-is', without any express or implied | ||
warranty. In no event will the authors be held liable for any damages | warranty. In no event will the authors be held liable for any damages | ||
arising from the use of this software. | arising from the use of this software. | ||
Permission is granted to anyone to use this software for any purpose, | Permission is granted to anyone to use this software for any purpose, | ||
including commercial applications, and to alter it and redistribute it | including commercial applications, and to alter it and redistribute it | ||
freely, subject to the following restrictions: | freely, subject to the following restrictions: | ||
1. The origin of this software must not be misrepresented; you must not | 1. The origin of this software must not be misrepresented; you must not | ||
claim that you wrote the original software. If you use this software | claim that you wrote the original software. If you use this software | ||
in a product, an acknowledgment in the product documentation would be | in a product, an acknowledgment in the product documentation would be | ||
appreciated but is not required. | appreciated but is not required. | ||
2. Altered source versions must be plainly marked as such, and must not be | 2. Altered source versions must be plainly marked as such, and must not be | ||
misrepresented as being the original software. | misrepresented as being the original software. | ||
3. This notice may not be removed or altered from any source distribution. | 3. This notice may not be removed or altered from any source distribution. | ||
*/ | */ | ||
|
|
||
/* Windows includes */ | /* Windows includes */ | ||
#include <agile.h> | #include <agile.h> | ||
#include <Windows.h> | #include <Windows.h> | ||
|
|
||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP | #if WINAPI_FAMILY == WINAPI_FAMILY_APP | ||
#include <windows.ui.xaml.media.dxinterop.h> | #include <windows.ui.xaml.media.dxinterop.h> | ||
#endif | #endif | ||
|
|
||
|
|
||
/* SDL includes */ | /* SDL includes */ | ||
#include "../../SDL_internal.h" | #include "../../SDL_internal.h" | ||
#include "SDL.h" | #include "SDL.h" | ||
#include "../../video/winrt/SDL_winrtevents_c.h" | #include "../../video/winrt/SDL_winrtevents_c.h" | ||
#include "../../video/winrt/SDL_winrtvideo_cpp.h" | #include "../../video/winrt/SDL_winrtvideo_cpp.h" | ||
#include "SDL_winrtapp_common.h" | #include "SDL_winrtapp_common.h" | ||
#include "SDL_winrtapp_xaml.h" | #include "SDL_winrtapp_xaml.h" | ||
|
|
||
|
|
||
|
|
||
/* SDL-internal globals: */ | /* SDL-internal globals: */ | ||
SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE; | SDL_bool WINRT_XAMLWasEnabled = SDL_FALSE; | ||
|
|
||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP | #if WINAPI_FAMILY == WINAPI_FAMILY_APP | ||
extern "C" | extern "C" | ||
ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL; | ISwapChainBackgroundPanelNative * WINRT_GlobalSwapChainBackgroundPanelNative = NULL; | ||
static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken; | static Windows::Foundation::EventRegistrationToken WINRT_XAMLAppEventToken; | ||
#endif | #endif | ||
|
|
||
|
|
||
/* | /* | ||
* Input event handlers (XAML) | * Input event handlers (XAML) | ||
*/ | */ | ||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP | #if WINAPI_FAMILY == WINAPI_FAMILY_APP | ||
|
|
||
static void | static void | ||
WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args) | WINRT_OnPointerPressedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args) | ||
{ | { | ||
WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr)); | WINRT_ProcessPointerPressedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr)); | ||
} | } | ||
|
|
||
static void | static void | ||
WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args) | WINRT_OnPointerMovedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args) | ||
{ | { | ||
WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr)); | WINRT_ProcessPointerMovedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr)); | ||
} | } | ||
|
|
||
static void | static void | ||
WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args) | WINRT_OnPointerReleasedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args) | ||
{ | { | ||
WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr)); | WINRT_ProcessPointerReleasedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr)); | ||
} | } | ||
|
|
||
static void | static void | ||
WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args) | WINRT_OnPointerWheelChangedViaXAML(Platform::Object^ sender, Windows::UI::Xaml::Input::PointerRoutedEventArgs^ args) | ||
{ | { | ||
WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr)); | WINRT_ProcessPointerWheelChangedEvent(WINRT_GlobalSDLWindow, args->GetCurrentPoint(nullptr)); | ||
} | } | ||
|
|
||
#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP | #endif // WINAPI_FAMILY == WINAPI_FAMILY_APP | ||
|
|
||
|
|
||
/* | /* | ||
* XAML-to-SDL Rendering Callback | * XAML-to-SDL Rendering Callback | ||
*/ | */ | ||
#if WINAPI_FAMILY == WINAPI_FAMILY_APP | #if WINAPI_FAMILY == WINAPI_FAMILY_APP | ||
|
|
||
static void | static void | ||
WINRT_OnRenderViaXAML(_In_ Platform::Object^ sender, _In_ Platform::Object^ args) | WINRT_OnRenderViaXAML(_In_ Platform::Object^ sender, _In_ Platform::Object^ args) | ||
{ | { | ||
WINRT_CycleXAMLThread(); | WINRT_CycleXAMLThread(); | ||
} | } | ||
|
|
||
#endif // WINAPI_FAMILY == WINAPI_FAMILY_APP | #endif // WINAPI_FAMILY == WINAPI_FAMILY_APP | ||
|
|
||
|
|
||
/* | /* | ||
* SDL + XAML Initialization | * SDL + XAML Initialization | ||
*/ | */ | ||
|
|
||
int | int | ||
SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable) | SDL_WinRTInitXAMLApp(int (*mainFunction)(int, char **), void * backgroundPanelAsIInspectable) | ||
{ | { | ||
#if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP | #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP | ||
return SDL_SetError("XAML support is not yet available in Windows Phone."); | return SDL_SetError("XAML support is not yet available in Windows Phone."); | ||
#else | #else | ||
// Declare C++/CX namespaces: | // Declare C++/CX namespaces: | ||
using namespace Platform; | using namespace Platform; | ||
using namespace Windows::Foundation; | using namespace Windows::Foundation; | ||
using namespace Windows::UI::Core; | using namespace Windows::UI::Core; | ||
using namespace Windows::UI::Xaml; | using namespace Windows::UI::Xaml; | ||
using namespace Windows::UI::Xaml::Controls; | using namespace Windows::UI::Xaml::Controls; | ||
using namespace Windows::UI::Xaml::Input; | using namespace Windows::UI::Xaml::Input; | ||
using namespace Windows::UI::Xaml::Media; | using namespace Windows::UI::Xaml::Media; | ||
|
|
||
// Make sure we have a valid XAML element (to draw onto): | // Make sure we have a valid XAML element (to draw onto): | ||
if ( ! backgroundPanelAsIInspectable) { | if ( ! backgroundPanelAsIInspectable) { | ||
return SDL_SetError("'backgroundPanelAsIInspectable' can't be NULL"); | return SDL_SetError("'backgroundPanelAsIInspectable' can't be NULL"); | ||
} | } | ||
|
|
||
Platform::Object ^ backgroundPanel = reinterpret_cast<Object ^>((IInspectable *) backgroundPanelAsIInspectable); | Platform::Object ^ backgroundPanel = reinterpret_cast<Object ^>((IInspectable *) backgroundPanelAsIInspectable); | ||
SwapChainBackgroundPanel ^swapChainBackgroundPanel = dynamic_cast<SwapChainBackgroundPanel ^>(backgroundPanel); | SwapChainBackgroundPanel ^swapChainBackgroundPanel = dynamic_cast<SwapChainBackgroundPanel ^>(backgroundPanel); | ||
if ( ! swapChainBackgroundPanel) { | if ( ! swapChainBackgroundPanel) { | ||
return SDL_SetError("An unknown or unsupported type of XAML control was specified."); | return SDL_SetError("An unknown or unsupported type of XAML control was specified."); | ||
} | } | ||
|
|
||
// Setup event handlers: | // Setup event handlers: | ||
swapChainBackgroundPanel->PointerPressed += ref new PointerEventHandler(WINRT_OnPointerPressedViaXAML); | swapChainBackgroundPanel->PointerPressed += ref new PointerEventHandler(WINRT_OnPointerPressedViaXAML); | ||
swapChainBackgroundPanel->PointerReleased += ref new PointerEventHandler(WINRT_OnPointerReleasedViaXAML); | swapChainBackgroundPanel->PointerReleased += ref new PointerEventHandler(WINRT_OnPointerReleasedViaXAML); | ||
swapChainBackgroundPanel->PointerWheelChanged += ref new PointerEventHandler(WINRT_OnPointerWheelChangedViaXAML); | swapChainBackgroundPanel->PointerWheelChanged += ref new PointerEventHandler(WINRT_OnPointerWheelChangedViaXAML); | ||
swapChainBackgroundPanel->PointerMoved += ref new PointerEventHandler(WINRT_OnPointerMovedViaXAML); | swapChainBackgroundPanel->PointerMoved += ref new PointerEventHandler(WINRT_OnPointerMovedViaXAML); | ||
|
|
||
// Setup for rendering: | // Setup for rendering: | ||
IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel); | IInspectable *panelInspectable = (IInspectable*) reinterpret_cast<IInspectable*>(swapChainBackgroundPanel); | ||
panelInspectable->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&WINRT_GlobalSwapChainBackgroundPanelNative); | panelInspectable->QueryInterface(__uuidof(ISwapChainBackgroundPanelNative), (void **)&WINRT_GlobalSwapChainBackgroundPanelNative); | ||
|
|
||
WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML)); | WINRT_XAMLAppEventToken = CompositionTarget::Rendering::add(ref new EventHandler<Object^>(WINRT_OnRenderViaXAML)); | ||
|
|
||
// Make sure the app is ready to call the SDL-centric main() function: | // Make sure the app is ready to call the SDL-centric main() function: | ||
WINRT_SDLAppEntryPoint = mainFunction; | WINRT_SDLAppEntryPoint = mainFunction; | ||
SDL_SetMainReady(); | SDL_SetMainReady(); | ||
|
|
||
// Make sure video-init knows that we're initializing XAML: | // Make sure video-init knows that we're initializing XAML: | ||
SDL_bool oldXAMLWasEnabledValue = WINRT_XAMLWasEnabled; | SDL_bool oldXAMLWasEnabledValue = WINRT_XAMLWasEnabled; | ||
WINRT_XAMLWasEnabled = SDL_TRUE; | WINRT_XAMLWasEnabled = SDL_TRUE; | ||
|
|
||
// Make sure video modes are detected now, while we still have access to the WinRT | // Make sure video modes are detected now, while we still have access to the WinRT | ||
// CoreWindow. WinRT will not allow the app's CoreWindow to be accessed via the | // CoreWindow. WinRT will not allow the app's CoreWindow to be accessed via the | ||
// SDL/WinRT thread. | // SDL/WinRT thread. | ||
if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { | if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) { | ||
// SDL_InitSubSystem will, on error, set the SDL error. Let that propogate to | // SDL_InitSubSystem will, on error, set the SDL error. Let that propogate to | ||
// the caller to here: | // the caller to here: | ||
WINRT_XAMLWasEnabled = oldXAMLWasEnabledValue; | WINRT_XAMLWasEnabled = oldXAMLWasEnabledValue; | ||
return -1; | return -1; | ||
} | } | ||
|
|
||
// All done, for now. | // All done, for now. | ||
return 0; | return 0; | ||
#endif // WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else | #endif // WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP / else | ||
} | } |