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Use RenderGeometry to implement RenderCopy and RenderCopyEx at higher…
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… level
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1bsyl authored and icculus committed Oct 25, 2021
1 parent 08797ad commit 76f9fb9
Showing 1 changed file with 169 additions and 24 deletions.
193 changes: 169 additions & 24 deletions src/render/SDL_render.c
Expand Up @@ -572,7 +572,6 @@ QueueCmdCopyEx(SDL_Renderer *renderer, SDL_Texture * texture,
return retval;
}

#if SDL_HAVE_RENDER_GEOMETRY
static int
QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
const float *xy, int xy_stride,
Expand Down Expand Up @@ -600,7 +599,6 @@ QueueCmdGeometry(SDL_Renderer *renderer, SDL_Texture *texture,
}
return retval;
}
#endif

static int UpdateLogicalSize(SDL_Renderer *renderer);

Expand Down Expand Up @@ -845,7 +843,7 @@ void VerifyDrawQueueFunctions(const SDL_Renderer *renderer)
SDL_assert(renderer->QueueDrawPoints != NULL);
SDL_assert(renderer->QueueDrawLines != NULL);
SDL_assert(renderer->QueueFillRects != NULL);
SDL_assert(renderer->QueueCopy != NULL);
SDL_assert(renderer->QueueCopy != NULL || renderer->QueueGeometry != NULL);
SDL_assert(renderer->RunCommandQueue != NULL);
}

Expand Down Expand Up @@ -3245,14 +3243,72 @@ SDL_RenderCopyF(SDL_Renderer * renderer, SDL_Texture * texture,
texture = texture->native;
}

real_dstrect.x *= renderer->scale.x;
real_dstrect.y *= renderer->scale.y;
real_dstrect.w *= renderer->scale.x;
real_dstrect.h *= renderer->scale.y;

texture->last_command_generation = renderer->render_command_generation;

retval = QueueCmdCopy(renderer, texture, &real_srcrect, &real_dstrect);
if (renderer->QueueGeometry && renderer->QueueCopy == NULL) {
float xy[8];
const int xy_stride = 2 * sizeof (float);
SDL_Color col, color[4];
const int color_stride = sizeof (SDL_Color);
float uv[8];
const int uv_stride = 2 * sizeof (float);
const int num_vertices = 4;
const int indices[6] = {0, 1, 2, 0, 2, 3};
const int num_indices = 6;
const int size_indices = 4;
float minu, minv, maxu, maxv;
float minx, miny, maxx, maxy;

SDL_GetTextureColorMod(texture, &col.r, &col.g, &col.b);
SDL_GetTextureAlphaMod(texture, &col.a);

color[0] = col;
color[1] = col;
color[2] = col;
color[3] = col;

minu = (float) (real_srcrect.x) / (float) texture->w;
minv = (float) (real_srcrect.y) / (float) texture->h;
maxu = (float) (real_srcrect.x + real_srcrect.w) / (float) texture->w;
maxv = (float) (real_srcrect.y + real_srcrect.h) / (float) texture->h;

minx = real_dstrect.x;
miny = real_dstrect.y;
maxx = real_dstrect.x + real_dstrect.w;
maxy = real_dstrect.y + real_dstrect.h;

uv[0] = minu;
uv[1] = minv;
uv[2] = maxu;
uv[3] = minv;
uv[4] = maxu;
uv[5] = maxv;
uv[6] = minu;
uv[7] = maxv;

xy[0] = minx;
xy[1] = miny;
xy[2] = maxx;
xy[3] = miny;
xy[4] = maxx;
xy[5] = maxy;
xy[6] = minx;
xy[7] = maxy;

retval = QueueCmdGeometry(renderer, texture,
xy, xy_stride, (int *)color, color_stride, uv, uv_stride,
num_vertices,
indices, num_indices, size_indices,
renderer->scale.x, renderer->scale.y);
} else {

real_dstrect.x *= renderer->scale.x;
real_dstrect.y *= renderer->scale.y;
real_dstrect.w *= renderer->scale.x;
real_dstrect.h *= renderer->scale.y;

retval = QueueCmdCopy(renderer, texture, &real_srcrect, &real_dstrect);
}
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}

Expand Down Expand Up @@ -3303,7 +3359,7 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
if (renderer != texture->renderer) {
return SDL_SetError("Texture was not created with this renderer");
}
if (!renderer->QueueCopyEx) {
if (!renderer->QueueCopyEx && !renderer->QueueGeometry) {
return SDL_SetError("Renderer does not support RenderCopyEx");
}

Expand Down Expand Up @@ -3342,17 +3398,112 @@ SDL_RenderCopyExF(SDL_Renderer * renderer, SDL_Texture * texture,
real_center.y = real_dstrect.h / 2.0f;
}

real_dstrect.x *= renderer->scale.x;
real_dstrect.y *= renderer->scale.y;
real_dstrect.w *= renderer->scale.x;
real_dstrect.h *= renderer->scale.y;
texture->last_command_generation = renderer->render_command_generation;

real_center.x *= renderer->scale.x;
real_center.y *= renderer->scale.y;
if (renderer->QueueGeometry && renderer->QueueCopyEx == NULL) {
float xy[8];
const int xy_stride = 2 * sizeof (float);
SDL_Color col, color[4];
const int color_stride = sizeof (SDL_Color);
float uv[8];
const int uv_stride = 2 * sizeof (float);
const int num_vertices = 4;
const int indices[6] = {0, 1, 2, 0, 2, 3};
const int num_indices = 6;
const int size_indices = 4;
float minu, minv, maxu, maxv;
float minx, miny, maxx, maxy;
float centerx, centery;

float s_minx, s_miny, s_maxx, s_maxy;
float c_minx, c_miny, c_maxx, c_maxy;

const float radian_angle = (float)((M_PI * angle) / 180.0);
const float s = SDL_sin(radian_angle);
const float c = SDL_cos(radian_angle);

SDL_GetTextureColorMod(texture, &col.r, &col.g, &col.b);
SDL_GetTextureAlphaMod(texture, &col.a);

color[0] = col;
color[1] = col;
color[2] = col;
color[3] = col;

minu = (float) (real_srcrect.x) / (float) texture->w;
minv = (float) (real_srcrect.y) / (float) texture->h;
maxu = (float) (real_srcrect.x + real_srcrect.w) / (float) texture->w;
maxv = (float) (real_srcrect.y + real_srcrect.h) / (float) texture->h;

centerx = real_center.x + real_dstrect.x;
centery = real_center.y + real_dstrect.y;

if (flip & SDL_FLIP_HORIZONTAL) {
minx = real_dstrect.x + real_dstrect.w;
maxx = real_dstrect.x;
} else {
minx = real_dstrect.x;
maxx = real_dstrect.x + real_dstrect.w;
}

texture->last_command_generation = renderer->render_command_generation;
if (flip & SDL_FLIP_VERTICAL) {
miny = real_dstrect.y + real_dstrect.h;
maxy = real_dstrect.y;
} else {
miny = real_dstrect.y;
maxy = real_dstrect.y + real_dstrect.h;
}

uv[0] = minu;
uv[1] = minv;
uv[2] = maxu;
uv[3] = minv;
uv[4] = maxu;
uv[5] = maxv;
uv[6] = minu;
uv[7] = maxv;

/* apply rotation with 2x2 matrix ( c -s )
* ( s c ) */
s_minx = s * (minx - centerx);
s_miny = s * (miny - centery);
s_maxx = s * (maxx - centerx);
s_maxy = s * (maxy - centery);
c_minx = c * (minx - centerx);
c_miny = c * (miny - centery);
c_maxx = c * (maxx - centerx);
c_maxy = c * (maxy - centery);

/* (minx, miny) */
xy[0] = (c_minx - s_miny) + centerx;
xy[1] = (s_minx + c_miny) + centery;
/* (maxx, miny) */
xy[2] = (c_maxx - s_miny) + centerx;
xy[3] = (s_maxx + c_miny) + centery;
/* (maxx, maxy) */
xy[4] = (c_maxx - s_maxy) + centerx;
xy[5] = (s_maxx + c_maxy) + centery;
/* (minx, maxy) */
xy[6] = (c_minx - s_maxy) + centerx;
xy[7] = (s_minx + c_maxy) + centery;

retval = QueueCmdGeometry(renderer, texture,
xy, xy_stride, (int *)color, color_stride, uv, uv_stride,
num_vertices,
indices, num_indices, size_indices,
renderer->scale.x, renderer->scale.y);
} else {

retval = QueueCmdCopyEx(renderer, texture, &real_srcrect, &real_dstrect, angle, &real_center, flip);
real_dstrect.x *= renderer->scale.x;
real_dstrect.y *= renderer->scale.y;
real_dstrect.w *= renderer->scale.x;
real_dstrect.h *= renderer->scale.y;

real_center.x *= renderer->scale.x;
real_center.y *= renderer->scale.y;

retval = QueueCmdCopyEx(renderer, texture, &real_srcrect, &real_dstrect, angle, &real_center, flip);
}
return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
}

Expand All @@ -3375,7 +3526,6 @@ SDL_RenderGeometry(SDL_Renderer *renderer,
return SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color, color_stride, uv, uv_stride, num_vertices, indices, num_indices, size_indices);
}

#if SDL_HAVE_RENDER_GEOMETRY
static int
remap_one_indice(
int prev,
Expand Down Expand Up @@ -3718,7 +3868,6 @@ SDL_SW_RenderGeometryRaw(SDL_Renderer *renderer,

return retval;
}
#endif

int
SDL_RenderGeometryRaw(SDL_Renderer *renderer,
Expand All @@ -3729,7 +3878,6 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
int num_vertices,
const void *indices, int num_indices, int size_indices)
{
#if SDL_HAVE_RENDER_GEOMETRY
int i;
int retval = 0;
int count = indices ? num_indices : num_vertices;
Expand Down Expand Up @@ -3832,9 +3980,6 @@ SDL_RenderGeometryRaw(SDL_Renderer *renderer,
renderer->scale.x, renderer->scale.y);

return retval < 0 ? retval : FlushRenderCommandsIfNotBatching(renderer);
#else
return SDL_SetError("SDL not built with RenderGeometry support");
#endif
}


Expand Down

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