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Fixed compiler warnings

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slouken committed Aug 15, 2017
1 parent aebe17d commit 9451cd81ae7553f31a69c8c4b359055a648a0828
Showing with 16 additions and 16 deletions.
  1. +16 −14 src/render/SDL_render.c
  2. +0 −1 src/render/opengl/SDL_render_gl.c
  3. +0 −1 src/render/opengles2/SDL_render_gles2.c
@@ -2095,35 +2095,37 @@ int SDL_GL_UnbindTexture(SDL_Texture *texture)
static SDL_BlendMode
SDL_GetShortBlendMode(SDL_BlendMode blendMode)
{
switch (blendMode) {
case SDL_BLENDMODE_NONE_FULL:
if (blendMode == SDL_BLENDMODE_NONE_FULL) {
return SDL_BLENDMODE_NONE;
case SDL_BLENDMODE_BLEND_FULL:
}
if (blendMode == SDL_BLENDMODE_BLEND_FULL) {
return SDL_BLENDMODE_BLEND;
case SDL_BLENDMODE_ADD_FULL:
}
if (blendMode == SDL_BLENDMODE_ADD_FULL) {
return SDL_BLENDMODE_ADD;
case SDL_BLENDMODE_MOD_FULL:
}
if (blendMode == SDL_BLENDMODE_MOD_FULL) {
return SDL_BLENDMODE_MOD;
default:
return blendMode;
}
return blendMode;
}

static SDL_BlendMode
SDL_GetLongBlendMode(SDL_BlendMode blendMode)
{
switch (blendMode) {
case SDL_BLENDMODE_NONE:
if (blendMode == SDL_BLENDMODE_NONE) {
return SDL_BLENDMODE_NONE_FULL;
case SDL_BLENDMODE_BLEND:
}
if (blendMode == SDL_BLENDMODE_BLEND) {
return SDL_BLENDMODE_BLEND_FULL;
case SDL_BLENDMODE_ADD:
}
if (blendMode == SDL_BLENDMODE_ADD) {
return SDL_BLENDMODE_ADD_FULL;
case SDL_BLENDMODE_MOD:
}
if (blendMode == SDL_BLENDMODE_MOD) {
return SDL_BLENDMODE_MOD_FULL;
default:
return blendMode;
}
return blendMode;
}

SDL_BlendMode
@@ -642,7 +642,6 @@ static GLenum GetBlendEquation(SDL_BlendOperation operation)
static SDL_bool
GL_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
{
GL_RenderData *data = (GL_RenderData *) renderer->driverdata;
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);
@@ -416,7 +416,6 @@ static GLenum GetBlendEquation(SDL_BlendOperation operation)
static SDL_bool
GLES2_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode)
{
GLES2_DriverContext *data = (GLES2_DriverContext *) renderer->driverdata;
SDL_BlendFactor srcColorFactor = SDL_GetBlendModeSrcColorFactor(blendMode);
SDL_BlendFactor srcAlphaFactor = SDL_GetBlendModeSrcAlphaFactor(blendMode);
SDL_BlendOperation colorOperation = SDL_GetBlendModeColorOperation(blendMode);

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