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Don't map the top keyboard row to numbers when using the one-handed D…
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…VORAK layouts (thanks @tormol!)

Fixes #5127
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slouken committed May 22, 2023
1 parent 2001a89 commit a2f4783
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Showing 3 changed files with 30 additions and 11 deletions.
2 changes: 1 addition & 1 deletion include/SDL_keycode.h
Original file line number Diff line number Diff line change
Expand Up @@ -40,7 +40,7 @@
* an SDLK_* constant for those keys that do not generate characters.
*
* A special exception is the number keys at the top of the keyboard which
* always map to SDLK_0...SDLK_9, regardless of layout.
* map to SDLK_0...SDLK_9 on AZERTY layouts.
*/
typedef Sint32 SDL_Keycode;

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33 changes: 27 additions & 6 deletions src/events/SDL_keyboard.c
Original file line number Diff line number Diff line change
Expand Up @@ -699,20 +699,41 @@ void SDL_SetKeymap(int start, const SDL_Keycode *keys, int length, SDL_bool send
SDL_Keyboard *keyboard = &SDL_keyboard;
SDL_Scancode scancode;
SDL_Keycode normalized_keymap[SDL_NUM_SCANCODES];
SDL_bool is_azerty = SDL_FALSE;

if (start < 0 || start + length > SDL_NUM_SCANCODES) {
return;
}

if (start > 0) {
SDL_memcpy(&normalized_keymap[0], &keyboard->keymap[0], sizeof(*keys) * start);
}

SDL_memcpy(&normalized_keymap[start], keys, sizeof(*keys) * length);

/* The number key scancodes always map to the number key keycodes.
* On AZERTY layouts these technically are symbols, but users (and games)
* always think of them and view them in UI as number keys.
if (start + length < SDL_NUM_SCANCODES) {
int offset = start + length;
SDL_memcpy(&normalized_keymap[offset], &keyboard->keymap[offset], sizeof(*keys) * (SDL_NUM_SCANCODES - offset));
}

/* On AZERTY layouts the number keys are technically symbols, but users (and games)
* always think of them and view them in UI as number keys, so remap them here.
*/
normalized_keymap[SDL_SCANCODE_0] = SDLK_0;
for (scancode = SDL_SCANCODE_1; scancode <= SDL_SCANCODE_9; ++scancode) {
normalized_keymap[scancode] = SDLK_1 + (scancode - SDL_SCANCODE_1);
if (normalized_keymap[SDL_SCANCODE_0] < SDLK_0 || normalized_keymap[SDL_SCANCODE_0] > SDLK_9) {
is_azerty = SDL_TRUE;
for (scancode = SDL_SCANCODE_1; scancode <= SDL_SCANCODE_9; ++scancode) {
if (normalized_keymap[scancode] >= SDLK_0 && normalized_keymap[scancode] <= SDLK_9) {
/* There's a number on this row, it's not AZERTY */
is_azerty = SDL_FALSE;
break;
}
}
}
if (is_azerty) {
normalized_keymap[SDL_SCANCODE_0] = SDLK_0;
for (scancode = SDL_SCANCODE_1; scancode <= SDL_SCANCODE_9; ++scancode) {
normalized_keymap[scancode] = SDLK_1 + (scancode - SDL_SCANCODE_1);
}
}

/* If the mapping didn't really change, we're done here */
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6 changes: 2 additions & 4 deletions src/video/windows/SDL_windowskeyboard.c
Original file line number Diff line number Diff line change
Expand Up @@ -131,10 +131,8 @@ void WIN_UpdateKeymap(SDL_bool send_event)
}

/* If this key is one of the non-mappable keys, ignore it */
/* Not mapping numbers fixes the French layout, giving numeric keycodes for the number keys, which is the expected behavior */
if ((keymap[scancode] & SDLK_SCANCODE_MASK) ||
/* scancode == SDL_SCANCODE_GRAVE || */ /* Uncomment this line to re-enable the behavior of not mapping the "`"(grave) key to the users actual keyboard layout */
(scancode >= SDL_SCANCODE_1 && scancode <= SDL_SCANCODE_0)) {
/* Uncomment the second part re-enable the behavior of not mapping the "`"(grave) key to the users actual keyboard layout */
if ((keymap[scancode] & SDLK_SCANCODE_MASK) /*|| scancode == SDL_SCANCODE_GRAVE*/) {
continue;
}

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