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Sync SDL3 wiki -> header
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SDLWikiBot committed Jun 19, 2024
1 parent 81d8fcb commit ab98d51
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions include/SDL3/SDL_render.h
Original file line number Diff line number Diff line change
Expand Up @@ -2053,8 +2053,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer *renderer);
*
* This means you do not need to save state in your rendering code to protect
* the SDL renderer. However, there lots of arbitrary pieces of Direct3D and
* OpenGL state that can confuse things; you should use your best judgment
* and be prepared to make changes if specific state needs to be protected.
* OpenGL state that can confuse things; you should use your best judgment and
* be prepared to make changes if specific state needs to be protected.
*
* \param renderer the rendering context.
* \returns 0 on success or a negative error code on failure; call
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