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SDL_opengl: Fix Mac build with new glext.h
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include/SDL_opengl.h
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src/render/opengl/SDL_render_gl.c
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@@ -50,6 +50,7 @@ |
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#define __glext_h_ /* Don't let gl.h include glext.h */ |
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#endif |
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#if defined(__MACOSX__) |
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#include <stddef.h> /* Needed for ptrdiff_t */ |
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#include <OpenGL/gl.h> /* Header File For The OpenGL Library */ |
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#define __X_GL_H |
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#else |
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@@ -332,7 +332,7 @@ GL_ResetState(SDL_Renderer *renderer) |
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} |
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static void APIENTRY |
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GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, void *userParam) |
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GL_HandleDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char *message, const void *userParam) |
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{ |
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SDL_Renderer *renderer = (SDL_Renderer *) userParam; |
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GL_RenderData *data = (GL_RenderData *) renderer->driverdata; |
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