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docs: Moved CREDITS and INSTALL to markdown format.
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# Simple DirectMedia Layer CREDITS | ||
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Thanks to everyone who made this possible, including: | ||
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- Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin* | ||
- Ryan Gordon for helping everybody out and keeping the dream alive. :) | ||
- Gabriel Jacobo for his work on the Android port and generally helping out all around. | ||
- Philipp Wiesemann for his attention to detail reviewing the entire SDL code base and proposes patches. | ||
- Andreas Schiffler for his dedication to unit tests, Visual Studio projects, and managing the Google Summer of Code. | ||
- Mike Sartain for incorporating SDL into Team Fortress 2 and cheering me on at Valve. | ||
- Alfred Reynolds for the game controller API and general (in)sanity | ||
- Jørgen Tjernø¸ for numerous magical macOS fixes. | ||
- Pierre-Loup Griffais for his deep knowledge of OpenGL drivers. | ||
- Julian Winter for the SDL 2.0 website. | ||
- Sheena Smith for many months of great work on the SDL wiki creating the API documentation and style guides. | ||
- Paul Hunkin for his port of SDL to Android during the Google Summer of Code 2010. | ||
- Eli Gottlieb for his work on shaped windows during the Google Summer of Code 2010. | ||
- Jim Grandpre for his work on multi-touch and gesture recognition during | ||
the Google Summer of Code 2010. | ||
- Edgar "bobbens" Simo for his force feedback API development during the | ||
Google Summer of Code 2008. | ||
- Aaron Wishnick for his work on audio resampling and pitch shifting during | ||
the Google Summer of Code 2008. | ||
- Holmes Futrell for his port of SDL to the iPhone and iPod Touch during the | ||
Google Summer of Code 2008. | ||
- Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation. | ||
- Everybody at Loki Software, Inc. for their great contributions! | ||
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And a big hand to everyone else who has contributed over the years. | ||
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THANKS! :) | ||
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-- Sam Lantinga <slouken@libsdl.org> | ||
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# To compile and install SDL: | ||
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## Windows with Visual Studio: | ||
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Read ./docs/README-visualc.md | ||
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## Windows building with mingw-w64 for x86: | ||
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Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-i686.cmake && cmake --build build && cmake --install build` | ||
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## Windows building with mingw-w64 for x64: | ||
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Run: `cmake -S . -B build -DCMAKE_TOOLCHAIN_FILE=build-scripts/cmake-toolchain-mingw64-x86_64.cmake && cmake --build build && cmake --install build` | ||
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## macOS with Xcode: | ||
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Read docs/README-macos.md | ||
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## macOS from the command line: | ||
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Run: `cmake -S . -B build && cmake --build build && cmake --install build` | ||
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## Linux and other UNIX systems: | ||
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Run: `cmake -S . -B build && cmake --build build && cmake --install build` | ||
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## Android: | ||
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Read docs/README-android.md | ||
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## iOS: | ||
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Read docs/README-ios.md | ||
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## Using CMake: | ||
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Read docs/README-cmake.md | ||
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# Example code | ||
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Look at the example programs in ./test, and check out the online | ||
documentation at https://wiki.libsdl.org/SDL3/ | ||
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# Discussion | ||
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## Forums/mailing lists | ||
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Join the SDL developer discussions, sign up on | ||
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https://discourse.libsdl.org/ | ||
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and go to the development forum | ||
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https://discourse.libsdl.org/c/sdl-development/6 | ||
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Once you sign up, you can use the forum through the website, or as a mailing | ||
list from your email client. | ||
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## Announcement list | ||
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Sign up for the announcement list through the web interface: | ||
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https://www.libsdl.org/mailing-list.php | ||
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