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macOS has over-saturated colors when system colorspace isn't sRGB #3645
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Could be possible to fix this? Now on mac using OpenGL textures don't match the color profile of the monitor |
If we can't make this work purely inside SDL without performance regressions then IMO something should be exposed via an API to either let users choose what to do or to give them the tools to do color conversions on their own. I can't say I've looked at this much lately so I don't know what's the best solution though. |
that will be nice, while that get updated, there is any way of telling macos to color correct the window? |
I think this is fixed with d230051 |
Sasha is correct; I believe this was the fix, and I can see it on my own monitor. |
This bug report was migrated from our old Bugzilla tracker.
Reported in version: HG 2.1
Reported for operating system, platform: Mac OS X (All), All
Comments on the original bug report:
On 2020-04-15 20:35:04 +0000, wrote:
The text was updated successfully, but these errors were encountered: