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New versioning scheme breaks some applications #6177
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Maybe we should create a |
I sent ConcernedApe (the Stardew Valley person) a DM on Twitter to see if they want to take a look at this in the game. If it's a handful of things that broke, and it's possible to fix them, I'd rather do that, since a hint is going to be an extra step for users to deal with and it's going be arcane knowledge on every title, but we'll see if it comes to that. |
Actually, wait, @flibitijibibo, was Stardew Valley one of your titles? |
Sadly no, this was done by Sickhead and is MonoGame-based. But, that means I know where the bug is: CC @mrhelmut, this needs to check the minor version in addition to the patch version! |
Thanks for the ping! Going to patch that. EDIT: this is now fixed in the current development branch of MonoGame (and scheduled for MonoGame 3.8.2/3.9.0). |
PyGame and MonoGame both have fixes on the way, I'll go ahead and close this for now. |
Workaround for #6177 for games that can't be updated.
Workaround for libsdl-org#6177 for games that can't be updated.
Workaround for libsdl-org#6177 for games that can't be updated.
Hello,
I just found out that the new versioning scheme in libSDL may break applications. It is of course a bug inside the application itself and not a bug on SDLs side. But given that libSDL tries to be compatible I just want to mention it. I tried it inside Flatpak via the flatpak-gog project with the newest runtime 22.08. This runtime ships the new libSDL 2.24.0 and so I found out about this.
When I tried to run Stardew Valley with the new libSDL library (game ships its own but can be changed with SDL_DYNAMIC_API environment variable) it just exits with the message:
SDL 2.0.4 does not support changing resizable parameter of the window after it's already been created, please use a newer version of it
It runs fine with libSDL before the new versioning scheme. While searching for it I found out that pygame was also affected by this: pygame/pygame#3427
Since I could not find any news about this I want to make people aware of this. Setting SDL_DYNAMIC_API globally may break your games with the newest libSDL.
edit: Changed link to upstream pygame issue
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