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Something similar to what I'm doing here, making my dialog have an owner and then place the dialog in the center of the parent window's size/position, and if parent is zero or nullptr than ignore the parent/owner paremeter.
Note my code only covers Win32 WinAPI, macOS AppKit, and X11 Xlib platforms. Wayland and anything else which may exist out there still needs fresh code written. Ignore the pointer to integer casting my code does, that is unique to my use case.
The text was updated successfully, but these errors were encountered:
Something similar to what I'm doing here, making my dialog have an owner and then place the dialog in the center of the parent window's size/position, and if parent is zero or nullptr than ignore the parent/owner paremeter.
https://github.com/time-killer-games/libfiledialogs/blob/6a169748b115ae26295ad5bbfa4b5d2ec7f788e9/filedialogs/filedialogs.cpp#L248-L333
Note my code only covers Win32 WinAPI, macOS AppKit, and X11 Xlib platforms. Wayland and anything else which may exist out there still needs fresh code written. Ignore the pointer to integer casting my code does, that is unique to my use case.
The text was updated successfully, but these errors were encountered: