-
Notifications
You must be signed in to change notification settings - Fork 1.7k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
FF-GP1 not recognized as Game Controller #7700
Comments
Try this patch? diff --git a/src/joystick/SDL_gamepad_db.h b/src/joystick/SDL_gamepad_db.h
index 0847a8c38..feca2cadc 100644
--- a/src/joystick/SDL_gamepad_db.h
+++ b/src/joystick/SDL_gamepad_db.h
@@ -611,6 +611,7 @@ static const char *s_GamepadMappings[] = {
"050000004c050000f20d000000010000,DualSense Edge Wireless Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,",
"030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000790000001100000010010000,Elecom Gamepad,crc:e86c,a:b2,b:b3,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b0,y:b1,",
+ "03000000852100000201000010010000,Final Fantasy XIV,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
"03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", /* Dongle */
"03000000b40400001224000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b2,paddle1:b16,paddle2:b17,paddle3:b14,paddle4:b15,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", /* Wired */
"05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b14,paddle1:b2,paddle2:b5,paddle3:b16,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,", /* Bluetooth */ |
I cannot test personally as I don't own the controller, but will report back as soon as I have some news. Thanks! |
Also add Final Fantasy XIV mapping as suggested at libsdl-org/SDL#7700
Did this work? |
Haven't got any feedback yet. @Silicomancer any chance you could check? |
I tested the patch via Hurrican game. See this issue: HurricanGame/Hurrican#35 I guess the issue can only be cleared by having Hurrican and SDL developers look at the code together. If there is a new game version to test, just tell me. |
Can you grab the SDL source code and build and run test/testcontroller? You can get the code from: You can build and test like this: |
Ok, build worked, GUI is running. It found the controller and pressing buttons makes number boxes on the right side green. What else can I do? |
Press "Setup Mapping" and go through the mapping process, click "Copy" and paste it here. |
Ok, this is the result: 03005036852100000201000010010000,FUJIWORK CO. FF-GP1,crc:3650,platform:Linux,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3, Do the numbers on the right-hand side have any meaning? I have noticed that the numbers in the tool do not match the numbers printed on my gamepad. Also the letters of the buttons (X,Y,A,B) do not match those on my gamepad (it only has numbers). When mapping, I just made sure that the buttons on the picture have more or less the same position as on my gamepad. Did I do it right? |
You did it perfectly. So if you open a terminal window and run: |
is it ok if we put it into the gamecontrollerdb and load it with We've tried with the following line with no luck:
I see the Id is slightly different but don't understand the meaning. |
That should have worked as well, I'm not sure why that didn't work. |
Will this also work when running a flatpak wrapped game? |
I don't know, try it? |
Trying to make the Final Fantasy XIV game controller work with SDL2 (2.24.0) on Linux but SDL_IsGameController() returns false so we cannot get the button mappings.
We tried to add the configuration to the GameControllerDB and then load it with SDL_GameControllerAddMappingsFromFile (see mdqinc/SDL_GameControllerDB#678) but it's still being recognized as "FUJIWORK CO., FF-GP1". The function returns 273 as the number of mappings added.
This is the mapping produced with SDL2 Gamepad Mapper and included in the gamecontrollerdb.txt file:
03005036852100000201000010010000,Final Fantasy XIV,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:-a0,+leftx:+a0,-lefty:-a1,+lefty:+a1,-rightx:-a2,+rightx:+a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux
The ID is slightly different from the one in the SDL2 internal DB:
"03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,",
The text was updated successfully, but these errors were encountered: