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Change docs about version "2.5.3" to "2.6.0".
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icculus committed Jul 1, 2022
1 parent 70abd63 commit 69b27bb
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions include/SDL_mixer.h
Original file line number Diff line number Diff line change
Expand Up @@ -586,7 +586,7 @@ extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
* When done with a chunk, the app should dispose of it with a call to
* Mix_FreeChunk().
*
* Note that before SDL_mixer 2.5.3, this function was a macro that called
* Note that before SDL_mixer 2.6.0, this function was a macro that called
* Mix_LoadWAV_RW(), creating a RWops and setting `freesrc` to 1. This
* macro has since been promoted to a proper API function. Older binaries
* linked against a newer SDL_mixer will still call Mix_LoadWAV_RW directly,
Expand All @@ -595,7 +595,7 @@ extern DECLSPEC Mix_Chunk * SDLCALL Mix_LoadWAV_RW(SDL_RWops *src, int freesrc);
* \param file the filesystem path to load data from.
* \returns a new chunk, or NULL on error.
*
* \since This function is available since SDL_mixer 2.5.3 (and as a macro since 2.0.0).
* \since This function is available since SDL_mixer 2.6.0 (and as a macro since 2.0.0).
*
* \sa Mix_LoadWAV_RW
* \sa Mix_FreeChunk
Expand Down Expand Up @@ -1736,7 +1736,7 @@ extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
* If `loops` is greater than zero, loop the sound that many times. If `loops`
* is -1, loop "infinitely" (~65000 times).
*
* Note that before SDL_mixer 2.5.3, this function was a macro that called
* Note that before SDL_mixer 2.6.0, this function was a macro that called
* Mix_PlayChannelTimed() with a fourth parameter ("ticks") of -1. This
* function still does the same thing, but promotes it to a proper API
* function. Older binaries linked against a newer SDL_mixer will still call
Expand All @@ -1750,7 +1750,7 @@ extern DECLSPEC int SDLCALL Mix_GroupNewer(int tag);
* \returns which channel was used to play the sound, or -1 if sound could not
* be played.
*
* \since This function is available since SDL_mixer 2.5.3 (and as a macro
* \since This function is available since SDL_mixer 2.6.0 (and as a macro
* since 2.0.0).
*/
extern DECLSPEC int SDLCALL Mix_PlayChannel(int channel, Mix_Chunk *chunk, int loops);
Expand Down Expand Up @@ -1857,7 +1857,7 @@ extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int
* was called on it (which is to say: you probably shouldn't call Mix_Volume()
* on a fading channel).
*
* Note that before SDL_mixer 2.5.3, this function was a macro that called
* Note that before SDL_mixer 2.6.0, this function was a macro that called
* Mix_FadeInChannelTimed() with a fourth parameter ("ticks") of -1. This
* function still does the same thing, but promotes it to a proper API
* function. Older binaries linked against a newer SDL_mixer will still call
Expand All @@ -1873,7 +1873,7 @@ extern DECLSPEC int SDLCALL Mix_FadeInMusicPos(Mix_Music *music, int loops, int
* \returns which channel was used to play the sound, or -1 if sound could not
* be played.
*
* \since This function is available since SDL_mixer 2.5.3 (and as a macro
* \since This function is available since SDL_mixer 2.6.0 (and as a macro
* since 2.0.0).
*/
extern DECLSPEC int SDLCALL Mix_FadeInChannel(int channel, Mix_Chunk *chunk, int loops, int ms);
Expand Down

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