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Fullscreen the canvas directly #38

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lionleaf opened this issue Jul 2, 2016 · 0 comments · Fixed by #43
Closed

Fullscreen the canvas directly #38

lionleaf opened this issue Jul 2, 2016 · 0 comments · Fixed by #43

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@lionleaf
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lionleaf commented Jul 2, 2016

Using fullscreen APIs to fullscreen the actual canvas instead of opening a new tab

sigvef added a commit to sigvef/dwitter that referenced this issue Jul 20, 2016
Non-js clients will gracefully fall back to regular old linking. A
special-case is needed in the scrolling play/pause logic, since
Waypoints.inview thinks that fullscreened elements are not inview.

This fixes lionleaf#38.
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