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The issue is that players coming in late start at a disadvantage for the daily challenge and this affects the retention and participation on games because new players get discouraged.
Resetting all scores daily is not a viable option either for most games as many require several days to complete (e.g. Idle Brainz, Tap the Frog) so we would greatly be limiting the "playable" content.
To solve this, the idea is to highlight a daily score for the top 3 players with a daily reset. Game developers can choose how this daily score is computed (% change from previous day, Specific Level etc...) so this will allow challenges to be run much more efficiently.
The text was updated successfully, but these errors were encountered:
The issue is that players coming in late start at a disadvantage for the daily challenge and this affects the retention and participation on games because new players get discouraged.
Resetting all scores daily is not a viable option either for most games as many require several days to complete (e.g. Idle Brainz, Tap the Frog) so we would greatly be limiting the "playable" content.
To solve this, the idea is to highlight a daily score for the top 3 players with a daily reset. Game developers can choose how this daily score is computed (% change from previous day, Specific Level etc...) so this will allow challenges to be run much more efficiently.
The text was updated successfully, but these errors were encountered: