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This project is a collection of some procedural map generation algorithms inspired by https://christianjmills.com/posts/procedural-map-generation-techniques-notes/. The algorithms are presented in a GUI (imgui).

Currently implemented are:

  • Simple Room Placement
  • Cellular Automata
  • Random Walk
  • Dijkstra Maps
  • Roguelike Path Generation (VogelDisk + BowyerWatson + AStar)
  • Noise Generator (FastNoiseLite)
  • Voronoi (jc_voronoi)

Textures are from https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental

This program can be build through meson.

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