This project is a collection of some procedural map generation algorithms inspired by https://christianjmills.com/posts/procedural-map-generation-techniques-notes/. The algorithms are presented in a GUI (imgui).
Currently implemented are:
- Simple Room Placement
- Cellular Automata
- Random Walk
- Dijkstra Maps
- Roguelike Path Generation (VogelDisk + BowyerWatson + AStar)
- Noise Generator (FastNoiseLite)
- Voronoi (jc_voronoi)
Textures are from https://opengameart.org/content/dungeon-crawl-32x32-tiles-supplemental
This program can be build through meson.