Stability: 0 (Anything could happen)
- fourPoints (x1: Number, y1: Number, x2: Number, y2: Number)
- sqrFourPoints (x1: Number, y1: Number, x2: Number, y2: Number)
- line2_vec2 (line2: Line2, vec2: Vec2)
- segment2_vec2 (seg2: Segment2, vec2: Vec2)
- rectangle_vec2 (rect: Rectangle, vec2: Vec2)
-
beizer_vec2 ()
Figure 26.1
-
fourPointsSq (x1: Number, y1: Number, x2: Number, y2: Number)
see: sqrFourPoints