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It might take me a while to get around to this, but it should be be an easy fix if you want to have a go yourself. You need to pass in the TGALoader to the LoadingManager (I think you can just use the DefaultLoadingManager):
// add handler for TGA texturesmanager.addHandler(/\.tga$/i,newTGALoader());
You can also try using FBX2GLTF. I'm not sure whether it supports TGA textures.
Can you add support for TGA textures ? I got this error when loading FBX model with TGA textures.
Warnings
FBXLoader: TGA loader not found, creating placeholder texture for
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